godot/scene/2d
2018-07-16 21:30:44 -03:00
..
animated_sprite.cpp Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
animated_sprite.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
area_2d.cpp Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
area_2d.h
audio_stream_player_2d.cpp Fix possible bug with AudioStreamPlayer2D audio position 2018-07-10 22:57:50 -03:00
audio_stream_player_2d.h Improved stream paused fade code 2018-07-09 21:58:33 -03:00
back_buffer_copy.cpp Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
back_buffer_copy.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
camera_2d.cpp Fix Camera2D drag margin property is affected by zoom property #18912 2018-05-16 01:53:38 +02:00
camera_2d.h
canvas_item.cpp Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
canvas_item.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
collision_polygon_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
collision_shape_2d.cpp Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
collision_shape_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
joints_2d.cpp Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
joints_2d.h
light_2d.cpp Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
light_2d.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
light_occluder_2d.cpp Fix binding some core API methods only in tools builds 2018-04-29 19:49:26 +02:00
light_occluder_2d.h Fix binding some core API methods only in tools builds 2018-04-29 19:49:26 +02:00
line_2d.cpp Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
line_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp Add missing copyright headers 2018-05-16 14:50:44 -03:00
mesh_instance_2d.h Add missing copyright headers 2018-05-16 14:50:44 -03:00
navigation2d.cpp Fix missing return on Navigation2D::get_closest_point_owner 2018-05-17 09:07:25 -03:00
navigation2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp Fix Node2D::global_scale's PropertyInfo type 2018-05-01 10:46:08 +02:00
node_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Fixed some warnings found with Cppcheck. 2018-05-14 02:14:56 -03:00
parallax_layer.h
particles_2d.cpp Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
particles_2d.h
path_2d.cpp Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
path_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
path_texture.cpp
path_texture.h
physics_body_2d.cpp Changes to how snap works (I think this makes more sense now) 2018-07-16 21:30:44 -03:00
physics_body_2d.h Changes to how snap works (I think this makes more sense now) 2018-07-16 21:30:44 -03:00
polygon_2d.cpp Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
polygon_2d.h WIP Polygon2D weight editing 2018-05-02 11:01:12 -03:00
position_2d.cpp Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
position_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
ray_cast_2d.cpp Use internal physics processing for Nodes' internal logic 2018-04-11 09:28:14 +02:00
ray_cast_2d.h
remote_transform_2d.cpp Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
remote_transform_2d.h
screen_button.cpp Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
screen_button.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
SCsub
skeleton_2d.cpp Style: Apply clang-format (5.0) to some missed files 2018-05-31 09:00:37 +02:00
skeleton_2d.h Style: Apply clang-format (5.0) to some missed files 2018-05-31 09:00:37 +02:00
sprite.cpp Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
sprite.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
tile_map.cpp Merge pull request #18634 from groud/fix_control_child_of_node2d 2018-07-03 18:06:15 +02:00
tile_map.h Merge pull request #18634 from groud/fix_control_child_of_node2d 2018-07-03 18:06:15 +02:00
visibility_notifier_2d.cpp Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
visibility_notifier_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
y_sort.cpp
y_sort.h