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e1ead0fbd1
godot
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servers
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rendering
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Rémi Verschelde
e1ead0fbd1
Merge pull request
#68779
from dzil123/fix_renderdummy_mesh_surface_overflow
...
RendererDummy - Fix buffer overflow due to stale mesh_get_surface
2022-11-17 13:48:24 +01:00
..
dummy
RendererDummy fix buffer overflow due to mesh_get_surface
2022-11-17 03:41:55 -08:00
environment
renderer_rd
GLES3 TextureStorage - add missing null checks
2022-11-16 23:31:59 -08:00
storage
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp
renderer_viewport.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device.cpp
rendering_device.h
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp
rendering_server_default.h
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
Mark shader built-ins as used when passed to functions as out parameter
2022-11-15 22:06:16 +03:00
shader_compiler.h
shader_language.cpp
Merge pull request
#68718
from dzil123/fix_fog_shader_buffer_overflow
2022-11-16 09:23:16 +01:00
shader_language.h
Mark shader built-ins as used when passed to functions as out parameter
2022-11-15 22:06:16 +03:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h