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e1ce0340b7
godot
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scene
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3d
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Samuele Panzeri
a2be742f97
Fix editor lock on sdf collision bake on error
2023-04-19 11:00:11 +02:00
..
area_3d.cpp
Make Area physics priority consistently int and allow negative numbers
2023-04-18 13:50:20 +02:00
area_3d.h
Make Area physics priority consistently int and allow negative numbers
2023-04-18 13:50:20 +02:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.cpp
audio_stream_player_3d.h
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp
camera_3d.h
collision_object_3d.cpp
collision_object_3d.h
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
cpu_particles_3d.cpp
Use angle_rand to calculate base_angle in particles process material
2023-04-13 15:10:47 -07:00
cpu_particles_3d.h
decal.cpp
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.cpp
Update GPUParticles2D/3D speed scale on ENTER_TREE
2023-03-27 13:24:59 -07:00
gpu_particles_3d.h
gpu_particles_collision_3d.cpp
Fix editor lock on sdf collision bake on error
2023-04-19 11:00:11 +02:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
joint_3d.cpp
joint_3d.h
label_3d.cpp
label_3d.h
light_3d.cpp
light_3d.h
lightmap_gi.cpp
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp
Add Mesh ConvexDecompositionSettings wrapper
2023-04-07 22:39:25 +02:00
mesh_instance_3d.h
Add Mesh ConvexDecompositionSettings wrapper
2023-04-07 22:39:25 +02:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp
Expose NavigationAgent path postprocessing and pathfinding algorithm options
2023-03-25 21:37:18 +01:00
navigation_agent_3d.h
Expose NavigationAgent path postprocessing and pathfinding algorithm options
2023-03-25 21:37:18 +01:00
navigation_link_3d.cpp
navigation_link_3d.h
navigation_obstacle_3d.cpp
Fix NavigationObstacles not being added to avoidance simulation
2023-04-06 16:32:49 +02:00
navigation_obstacle_3d.h
Fix NavigationObstacles not being added to avoidance simulation
2023-04-06 16:32:49 +02:00
navigation_region_3d.cpp
Fix NavigationMesh debug visuals for non-triangulated meshes
2023-04-16 23:31:54 +02:00
navigation_region_3d.h
node_3d.cpp
node_3d.h
occluder_instance_3d.cpp
occluder_instance_3d.h
path_3d.cpp
path_3d.h
physics_body_3d.cpp
Improve some units in RigidBody nodes
2023-04-15 22:03:24 -05:00
physics_body_3d.h
ray_cast_3d.cpp
ray_cast_3d.h
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
shape_cast_3d.cpp
Port robust signal (dis)connection to ShapeCast2D
2023-03-24 09:23:03 +01:00
shape_cast_3d.h
skeleton_3d.cpp
skeleton_3d.h
skeleton_ik_3d.cpp
skeleton_ik_3d.h
soft_body_3d.cpp
soft_body_3d.h
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp
sprite_3d.h
vehicle_body_3d.cpp
Change VehicleWheel3D suspension travel to use meters internally
2023-04-03 12:34:05 -07:00
vehicle_body_3d.h
Change VehicleWheel3D suspension travel to use meters internally
2023-04-03 12:34:05 -07:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp
visual_instance_3d.h
voxel_gi.cpp
voxel_gi.h
voxelizer.cpp
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp
xr_nodes.h