godot/servers/physics_2d
Pedro J. Estébanez e1bdf81008 Remove needless check in motion test
Since now one-way collision is at shapes, the removed if was unneeded.
2017-08-16 12:36:26 +02:00
..
area_2d_sw.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
area_2d_sw.h Improve cleanup of physics constraints 2017-08-01 01:39:40 +02:00
area_pair_2d_sw.cpp -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
area_pair_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
body_2d_sw.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
body_2d_sw.h Improve cleanup of physics constraints 2017-08-01 01:39:40 +02:00
body_pair_2d_sw.cpp -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
body_pair_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
broad_phase_2d_basic.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
broad_phase_2d_basic.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
broad_phase_2d_hash_grid.cpp Fix 2D broadphase remove-while-iterating logic 2017-07-25 04:45:01 +02:00
broad_phase_2d_hash_grid.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
broad_phase_2d_sw.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
broad_phase_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
collision_object_2d_sw.cpp -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
collision_object_2d_sw.h -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
collision_solver_2d_sat.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
collision_solver_2d_sat.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
collision_solver_2d_sw.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
collision_solver_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
constraint_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
joints_2d_sw.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
joints_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
physics_2d_server_sw.cpp Fix freeze on close of game using 2D physics introduced by #9832 2017-08-08 23:17:11 +03:00
physics_2d_server_sw.h Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
physics_2d_server_wrap_mt.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
physics_2d_server_wrap_mt.h Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shape_2d_sw.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
shape_2d_sw.h Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
space_2d_sw.cpp Remove needless check in motion test 2017-08-16 12:36:26 +02:00
space_2d_sw.h Clang-formatting *.cpp and *.h (some files excluded) 2017-07-22 18:14:08 +07:00
step_2d_sw.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
step_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00