godot/doc/classes/Signal.xml
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Add an XML schema for documentation
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class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Signal" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Class representing a signal defined in an object.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<constructors>
<constructor name="Signal">
<return type="Signal" />
<description>
Constructs a null [Signal] with no object nor signal name bound.
</description>
</constructor>
<constructor name="Signal">
<return type="Signal" />
<argument index="0" name="from" type="Signal" />
<description>
Constructs a [Signal] as a copy of the given [Signal].
</description>
</constructor>
<constructor name="Signal">
<return type="Signal" />
<argument index="0" name="object" type="Object" />
<argument index="1" name="signal" type="StringName" />
<description>
Creates a new [Signal] with the name [code]signal[/code] in the specified [code]object[/code].
</description>
</constructor>
</constructors>
<methods>
<method name="connect">
<return type="int" />
<argument index="0" name="callable" type="Callable" />
<argument index="1" name="flags" type="int" default="0" />
<description>
Connects this signal to the specified [Callable], optionally providing connection flags. You can provide additional arguments to the connected method call by using [method Callable.bind].
[codeblock]
for button in $Buttons.get_children():
button.pressed.connect(on_pressed.bind(button))
func on_pressed(button):
print(button.name, " was pressed")
[/codeblock]
</description>
</method>
<method name="disconnect">
<return type="void" />
<argument index="0" name="callable" type="Callable" />
<description>
Disconnects this signal from the specified [Callable].
</description>
</method>
<method name="emit" qualifiers="vararg const">
<return type="void" />
<description>
Emits this signal to all connected objects.
</description>
</method>
<method name="get_connections" qualifiers="const">
<return type="Array" />
<description>
Returns the list of [Callable]s connected to this signal.
</description>
</method>
<method name="get_name" qualifiers="const">
<return type="StringName" />
<description>
Returns the name of this signal.
</description>
</method>
<method name="get_object" qualifiers="const">
<return type="Object" />
<description>
Returns the object emitting this signal.
</description>
</method>
<method name="get_object_id" qualifiers="const">
<return type="int" />
<description>
Returns the ID of the object emitting this signal (see [method Object.get_instance_id]).
</description>
</method>
<method name="is_connected" qualifiers="const">
<return type="bool" />
<argument index="0" name="callable" type="Callable" />
<description>
Returns [code]true[/code] if the specified [Callable] is connected to this signal.
</description>
</method>
<method name="is_null" qualifiers="const">
<return type="bool" />
<description>
</description>
</method>
</methods>
<operators>
<operator name="operator !=">
<return type="bool" />
<description>
</description>
</operator>
<operator name="operator !=">
<return type="bool" />
<argument index="0" name="right" type="Signal" />
<description>
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<description>
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<argument index="0" name="right" type="Signal" />
<description>
</description>
</operator>
</operators>
</class>