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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
23 lines
937 B
XML
23 lines
937 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CylinderShape3D" inherits="Shape3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Cylinder shape for collisions.
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</brief_description>
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<description>
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Cylinder shape for collisions.
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</description>
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<tutorials>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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</tutorials>
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<members>
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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The cylinder's height.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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The cylinder's radius.
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</member>
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</members>
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</class>
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