mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
46 lines
1.5 KiB
XML
46 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Skeleton2D" inherits="Node2D" version="4.0">
|
|
<brief_description>
|
|
Skeleton for 2D characters and animated objects.
|
|
</brief_description>
|
|
<description>
|
|
Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
|
|
</description>
|
|
<tutorials>
|
|
<link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_bone">
|
|
<return type="Bone2D">
|
|
</return>
|
|
<argument index="0" name="idx" type="int">
|
|
</argument>
|
|
<description>
|
|
Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
|
|
</description>
|
|
</method>
|
|
<method name="get_bone_count" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D.
|
|
</description>
|
|
</method>
|
|
<method name="get_skeleton" qualifiers="const">
|
|
<return type="RID">
|
|
</return>
|
|
<description>
|
|
Returns the [RID] of a Skeleton2D instance.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<signals>
|
|
<signal name="bone_setup_changed">
|
|
<description>
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
<constants>
|
|
</constants>
|
|
</class>
|