godot/scene
Rémi Verschelde d6176db271 Unexpose subclasses of ResourceFormatLoader and -Saver
ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.

On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.

Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
2019-06-18 17:56:23 +02:00
..
2d change emit shape circle to sphere in CPUParticles2D 2019-06-17 11:59:31 -07:00
3d Tweak some editor property hints to be more flexible and consistent 2019-06-16 23:52:16 +02:00
animation Merge pull request #29621 from DevinPentecost/feature/0_duration_tween 2019-06-14 16:57:09 +02:00
audio Style: Fix issues with clang-format 8.0 2019-05-20 13:51:51 +02:00
gui Merge pull request #29489 from groud/fixes_nan 2019-06-18 09:53:25 +02:00
main Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
resources Unexpose subclasses of ResourceFormatLoader and -Saver 2019-06-18 17:56:23 +02:00
register_scene_types.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
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