godot/doc
Markus Sauermann e18107a57c Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
..
classes Fix Determining Window for Touchscreen 2022-12-07 09:54:29 +01:00
tools fix conversion of csharp attributes in code blocks 2022-12-05 22:58:47 +01:00
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