godot/core
Fabio Alessandrelli ac4fb2996b [Net] Non-blocking request in HTTPClientTCP.
HTTPClientJavaScript already supports non-blocking requests.
2022-02-03 02:45:30 +01:00
..
config Rename the physics server run_on_thread project settings 2022-01-29 17:35:50 +01:00
crypto
debugger Merge pull request #57526 from tavurth/bugfix/high-macos-cpu-usage 2022-02-02 10:16:24 +01:00
error
extension
input simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
io [Net] Non-blocking request in HTTPClientTCP. 2022-02-03 02:45:30 +01:00
math Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
multiplayer
object simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
os Replace use of OS::set_exit_code() by SceneTree::quit() in EditorNode 2022-01-18 13:09:30 +01:00
string Merge pull request #57116 from bruvzg/win_net_share 2022-01-28 11:03:23 +01:00
templates Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
variant Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scripts and expressions. 2022-01-30 20:16:04 +02:00
core_bind.cpp Delete orphaned property default for exit_code which is not exposed any more. 2022-01-19 23:25:54 -05:00
core_bind.h
core_builders.py
core_constants.cpp Improve locale detection. 2022-01-18 14:30:00 +02:00
core_constants.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h
register_core_types.cpp
register_core_types.h
SCsub
typedefs.h Add nodiscard to core math classes to catch c++ errors. 2022-01-20 13:07:49 +00:00
version.h