Go to file
2018-10-03 10:27:24 +02:00
core Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor] 2018-10-02 13:40:17 +02:00
doc Merge pull request #22612 from Dragoncraft89/master 2018-10-02 13:49:59 +02:00
drivers Merge pull request #22562 from muiroc/gles2_canvas_skip_transform 2018-10-02 15:12:50 +02:00
editor Merge pull request #22618 from akien-mga/fix-warnings 2018-10-02 14:32:06 +02:00
main Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor] 2018-10-02 13:40:17 +02:00
misc Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
modules Remove redundant size property from NoiseTexture 2018-10-03 10:27:24 +02:00
platform Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL debugging on Android export. 2018-10-02 10:00:15 -03:00
scene Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL debugging on Android export. 2018-10-02 10:00:15 -03:00
servers Merge pull request #22574 from BastiaanOlij/mobile_vr_gles2 2018-10-02 15:08:59 +02:00
thirdparty Fix warning about functions defined but not used [-Wunused-function] 2018-09-29 22:26:12 +02:00
.appveyor.yml CI: Disable debug_symbols on Travis/AppVeyor 2018-08-21 12:36:57 +02:00
.clang-format Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
.editorconfig Adds C# rule to .editorconfig. 2018-07-20 08:42:13 +02:00
.gitattributes Initial version of VS natvis file 2018-09-17 03:57:25 -04:00
.gitignore Merge pull request #22134 from elasota/natvis 2018-09-17 10:16:18 +02:00
.mailmap Disable colored output and progress bar when building outside of a TTY 2018-01-13 17:56:41 +01:00
.travis.yml Build some targets in release and release_debug mode on Travis CI 2018-09-17 11:11:32 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2018-09-11 00:18:21 +02:00
CHANGELOG.md Add a project changelog 2018-02-22 18:25:40 +01:00
CODEOWNERS Fix typo in gdnative module path in CODEOWNERS 2018-07-20 08:04:54 +02:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
CONTRIBUTING.md fix some typos 2017-11-28 16:18:22 +01:00
COPYRIGHT.txt Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00
DONORS.md Update AUTHORS and DONORS list 2018-09-11 00:18:21 +02:00
gles_builders.py -Lightmap and lightmap capture support for GLES2 2018-09-28 20:33:18 -03:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments 2018-01-05 10:58:04 +01:00
LICENSE.txt Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
methods.py SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md README: Use HTTPS URL for image. (#17851) 2018-03-30 22:11:52 +02:00
SConstruct SCons: Remove avoidable defines from main env's CPPPATH 2018-10-01 11:59:22 +02:00
version.py Bump version to 3.1-alpha 2018-08-27 18:17:35 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge