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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
337 lines
8.9 KiB
C++
337 lines
8.9 KiB
C++
/*************************************************************************/
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/* keyboard.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef KEYBOARD_H
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#define KEYBOARD_H
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#include "ustring.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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/*
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Special Key:
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The strategy here is similar to the one used by toolkits,
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which consists in leaving the 24 bits unicode range for printable
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characters, and use the upper 8 bits for special keys and
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modifiers. This way everything (char/keycode) can fit nicely in one 32 bits unsigned integer.
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*/
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enum {
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SPKEY = (1<<24)
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};
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enum KeyList {
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/* CURSOR/FUNCTION/BROWSER/MULTIMEDIA/MISC KEYS */
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KEY_ESCAPE=SPKEY | 0x01,
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KEY_TAB=SPKEY | 0x02,
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KEY_BACKTAB=SPKEY | 0x03,
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KEY_BACKSPACE=SPKEY | 0x04,
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KEY_RETURN=SPKEY | 0x05,
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KEY_ENTER=SPKEY | 0x06,
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KEY_INSERT=SPKEY | 0x07,
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KEY_DELETE=SPKEY | 0x08,
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KEY_PAUSE=SPKEY | 0x09,
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KEY_PRINT=SPKEY | 0x0A,
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KEY_SYSREQ=SPKEY | 0x0B,
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KEY_CLEAR=SPKEY | 0x0C,
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KEY_HOME=SPKEY | 0x0D,
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KEY_END=SPKEY | 0x0E,
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KEY_LEFT=SPKEY | 0x0F,
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KEY_UP=SPKEY | 0x10,
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KEY_RIGHT=SPKEY | 0x11,
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KEY_DOWN=SPKEY | 0x12,
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KEY_PAGEUP=SPKEY | 0x13,
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KEY_PAGEDOWN=SPKEY | 0x14,
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KEY_SHIFT=SPKEY | 0x15,
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KEY_CONTROL=SPKEY | 0x16,
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KEY_META=SPKEY | 0x17,
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KEY_ALT=SPKEY | 0x18,
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KEY_CAPSLOCK=SPKEY | 0x19,
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KEY_NUMLOCK=SPKEY | 0x1A,
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KEY_SCROLLLOCK=SPKEY | 0x1B,
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KEY_F1=SPKEY | 0x1C,
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KEY_F2=SPKEY | 0x1D,
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KEY_F3=SPKEY | 0x1E,
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KEY_F4=SPKEY | 0x1F,
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KEY_F5=SPKEY | 0x20,
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KEY_F6=SPKEY | 0x21,
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KEY_F7=SPKEY | 0x22,
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KEY_F8=SPKEY | 0x23,
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KEY_F9=SPKEY | 0x24,
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KEY_F10=SPKEY | 0x25,
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KEY_F11=SPKEY | 0x26,
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KEY_F12=SPKEY | 0x27,
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KEY_F13=SPKEY | 0x28,
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KEY_F14=SPKEY | 0x29,
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KEY_F15=SPKEY | 0x2A,
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KEY_F16=SPKEY | 0x2B,
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KEY_KP_ENTER=SPKEY | 0x80,
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KEY_KP_MULTIPLY=SPKEY | 0x81,
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KEY_KP_DIVIDE=SPKEY | 0x82,
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KEY_KP_SUBTRACT=SPKEY | 0x83,
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KEY_KP_PERIOD=SPKEY | 0x84,
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KEY_KP_ADD=SPKEY | 0x85,
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KEY_KP_0=SPKEY | 0x86,
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KEY_KP_1=SPKEY | 0x87,
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KEY_KP_2=SPKEY | 0x88,
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KEY_KP_3=SPKEY | 0x89,
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KEY_KP_4=SPKEY | 0x8A,
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KEY_KP_5=SPKEY | 0x8B,
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KEY_KP_6=SPKEY | 0x8C,
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KEY_KP_7=SPKEY | 0x8D,
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KEY_KP_8=SPKEY | 0x8E,
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KEY_KP_9=SPKEY | 0x8F,
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KEY_SUPER_L=SPKEY | 0x2C,
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KEY_SUPER_R=SPKEY | 0x2D,
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KEY_MENU=SPKEY | 0x2E,
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KEY_HYPER_L=SPKEY | 0x2F,
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KEY_HYPER_R=SPKEY | 0x30,
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KEY_HELP=SPKEY | 0x31,
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KEY_DIRECTION_L=SPKEY | 0x32,
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KEY_DIRECTION_R=SPKEY | 0x33,
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KEY_BACK=SPKEY | 0x40,
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KEY_FORWARD=SPKEY | 0x41,
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KEY_STOP=SPKEY | 0x42,
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KEY_REFRESH=SPKEY | 0x43,
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KEY_VOLUMEDOWN=SPKEY | 0x44,
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KEY_VOLUMEMUTE=SPKEY | 0x45,
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KEY_VOLUMEUP=SPKEY | 0x46,
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KEY_BASSBOOST=SPKEY | 0x47,
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KEY_BASSUP=SPKEY | 0x48,
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KEY_BASSDOWN=SPKEY | 0x49,
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KEY_TREBLEUP=SPKEY | 0x4A,
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KEY_TREBLEDOWN=SPKEY | 0x4B,
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KEY_MEDIAPLAY=SPKEY | 0x4C,
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KEY_MEDIASTOP=SPKEY | 0x4D,
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KEY_MEDIAPREVIOUS=SPKEY | 0x4E,
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KEY_MEDIANEXT=SPKEY | 0x4F,
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KEY_MEDIARECORD= SPKEY | 0x50,
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KEY_HOMEPAGE=SPKEY | 0x51,
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KEY_FAVORITES=SPKEY | 0x52,
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KEY_SEARCH=SPKEY | 0x53,
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KEY_STANDBY=SPKEY | 0x54,
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KEY_OPENURL=SPKEY | 0x55,
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KEY_LAUNCHMAIL=SPKEY | 0x56,
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KEY_LAUNCHMEDIA=SPKEY | 0x57,
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KEY_LAUNCH0=SPKEY | 0x58,
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KEY_LAUNCH1=SPKEY | 0x59,
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KEY_LAUNCH2=SPKEY | 0x5A,
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KEY_LAUNCH3=SPKEY | 0x5B,
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KEY_LAUNCH4=SPKEY | 0x5C,
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KEY_LAUNCH5=SPKEY | 0x5D,
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KEY_LAUNCH6=SPKEY | 0x5E,
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KEY_LAUNCH7=SPKEY | 0x5F,
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KEY_LAUNCH8=SPKEY | 0x60,
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KEY_LAUNCH9=SPKEY | 0x61,
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KEY_LAUNCHA=SPKEY | 0x62,
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KEY_LAUNCHB=SPKEY | 0x63,
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KEY_LAUNCHC=SPKEY | 0x64,
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KEY_LAUNCHD=SPKEY | 0x65,
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KEY_LAUNCHE=SPKEY | 0x66,
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KEY_LAUNCHF=SPKEY | 0x67,
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KEY_UNKNOWN=SPKEY | 0xFFFFFF,
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/* PRINTABLE LATIN 1 CODES */
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KEY_SPACE=0x0020,
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KEY_EXCLAM=0x0021,
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KEY_QUOTEDBL=0x0022,
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KEY_NUMBERSIGN=0x0023,
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KEY_DOLLAR=0x0024,
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KEY_PERCENT=0x0025,
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KEY_AMPERSAND=0x0026,
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KEY_APOSTROPHE=0x0027,
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KEY_PARENLEFT=0x0028,
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KEY_PARENRIGHT=0x0029,
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KEY_ASTERISK=0x002A,
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KEY_PLUS=0x002B,
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KEY_COMMA=0x002C,
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KEY_MINUS=0x002D,
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KEY_PERIOD=0x002E,
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KEY_SLASH=0x002F,
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KEY_0=0x0030,
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KEY_1=0x0031,
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KEY_2=0x0032,
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KEY_3=0x0033,
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KEY_4=0x0034,
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KEY_5=0x0035,
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KEY_6=0x0036,
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KEY_7=0x0037,
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KEY_8=0x0038,
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KEY_9=0x0039,
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KEY_COLON=0x003A,
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KEY_SEMICOLON=0x003B,
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KEY_LESS=0x003C,
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KEY_EQUAL=0x003D,
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KEY_GREATER=0x003E,
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KEY_QUESTION=0x003F,
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KEY_AT=0x0040,
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KEY_A=0x0041,
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KEY_B=0x0042,
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KEY_C=0x0043,
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KEY_D=0x0044,
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KEY_E=0x0045,
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KEY_F=0x0046,
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KEY_G=0x0047,
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KEY_H=0x0048,
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KEY_I=0x0049,
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KEY_J=0x004A,
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KEY_K=0x004B,
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KEY_L=0x004C,
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KEY_M=0x004D,
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KEY_N=0x004E,
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KEY_O=0x004F,
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KEY_P=0x0050,
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KEY_Q=0x0051,
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KEY_R=0x0052,
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KEY_S=0x0053,
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KEY_T=0x0054,
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KEY_U=0x0055,
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KEY_V=0x0056,
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KEY_W=0x0057,
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KEY_X=0x0058,
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KEY_Y=0x0059,
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KEY_Z=0x005A,
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KEY_BRACKETLEFT=0x005B,
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KEY_BACKSLASH=0x005C,
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KEY_BRACKETRIGHT=0x005D,
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KEY_ASCIICIRCUM=0x005E,
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KEY_UNDERSCORE=0x005F,
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KEY_QUOTELEFT=0x0060,
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KEY_BRACELEFT=0x007B,
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KEY_BAR=0x007C,
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KEY_BRACERIGHT=0x007D,
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KEY_ASCIITILDE=0x007E,
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KEY_NOBREAKSPACE=0x00A0,
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KEY_EXCLAMDOWN=0x00A1,
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KEY_CENT=0x00A2,
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KEY_STERLING=0x00A3,
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KEY_CURRENCY=0x00A4,
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KEY_YEN=0x00A5,
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KEY_BROKENBAR=0x00A6,
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KEY_SECTION=0x00A7,
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KEY_DIAERESIS=0x00A8,
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KEY_COPYRIGHT=0x00A9,
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KEY_ORDFEMININE=0x00AA,
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KEY_GUILLEMOTLEFT=0x00AB,
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KEY_NOTSIGN=0x00AC,
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KEY_HYPHEN=0x00AD,
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KEY_REGISTERED=0x00AE,
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KEY_MACRON=0x00AF,
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KEY_DEGREE=0x00B0,
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KEY_PLUSMINUS=0x00B1,
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KEY_TWOSUPERIOR=0x00B2,
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KEY_THREESUPERIOR=0x00B3,
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KEY_ACUTE=0x00B4,
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KEY_MU=0x00B5,
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KEY_PARAGRAPH=0x00B6,
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KEY_PERIODCENTERED=0x00B7,
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KEY_CEDILLA=0x00B8,
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KEY_ONESUPERIOR=0x00B9,
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KEY_MASCULINE=0x00BA,
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KEY_GUILLEMOTRIGHT=0x00BB,
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KEY_ONEQUARTER=0x00BC,
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KEY_ONEHALF=0x00BD,
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KEY_THREEQUARTERS=0x00BE,
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KEY_QUESTIONDOWN=0x00BF,
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KEY_AGRAVE=0x00C0,
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KEY_AACUTE=0x00C1,
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KEY_ACIRCUMFLEX=0x00C2,
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KEY_ATILDE=0x00C3,
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KEY_ADIAERESIS=0x00C4,
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KEY_ARING=0x00C5,
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KEY_AE=0x00C6,
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KEY_CCEDILLA=0x00C7,
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KEY_EGRAVE=0x00C8,
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KEY_EACUTE=0x00C9,
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KEY_ECIRCUMFLEX=0x00CA,
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KEY_EDIAERESIS=0x00CB,
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KEY_IGRAVE=0x00CC,
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KEY_IACUTE=0x00CD,
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KEY_ICIRCUMFLEX=0x00CE,
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KEY_IDIAERESIS=0x00CF,
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KEY_ETH=0x00D0,
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KEY_NTILDE=0x00D1,
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KEY_OGRAVE=0x00D2,
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KEY_OACUTE=0x00D3,
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KEY_OCIRCUMFLEX=0x00D4,
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KEY_OTILDE=0x00D5,
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KEY_ODIAERESIS=0x00D6,
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KEY_MULTIPLY=0x00D7,
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KEY_OOBLIQUE=0x00D8,
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KEY_UGRAVE=0x00D9,
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KEY_UACUTE=0x00DA,
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KEY_UCIRCUMFLEX=0x00DB,
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KEY_UDIAERESIS=0x00DC,
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KEY_YACUTE=0x00DD,
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KEY_THORN=0x00DE,
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KEY_SSHARP=0x00DF,
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KEY_DIVISION=0x00F7,
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KEY_YDIAERESIS=0x00FF,
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};
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enum KeyModifierMask {
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KEY_CODE_MASK=((1<<25)-1), ///< Apply this mask to any keycode to remove modifiers.
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KEY_MODIFIER_MASK=(0xFF<<24), ///< Apply this mask to isolate modifiers.
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KEY_MASK_SHIFT = (1<<25),
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KEY_MASK_ALT = (1<<26),
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KEY_MASK_META = (1<<27),
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KEY_MASK_CTRL = (1<<28),
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#ifdef APPLE_STYLE_KEYS
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KEY_MASK_CMD = KEY_MASK_META,
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#else
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KEY_MASK_CMD = KEY_MASK_CTRL,
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#endif
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KEY_MASK_KPAD = (1<<29),
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KEY_MASK_GROUP_SWITCH = (1<<30)
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// bit 31 can't be used because variant uses regular 32 bits int as datatype
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};
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String keycode_get_string(uint32_t p_code);
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bool keycode_has_unicode(uint32_t p_unicode);
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int find_keycode(const String& p_code);
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int keycode_get_count();
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int keycode_get_value_by_index(int p_index);
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const char* keycode_get_name_by_index(int p_index);
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int latin_keyboard_keycode_convert(int p_keycode);
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#endif
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