godot/core
2021-04-02 20:05:01 +02:00
..
config Fix bug causing project.godot to be ignored when project.binary is missing 2021-03-16 09:38:35 -07:00
crypto Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger [Net] Make debugger peer less CPU intensive. 2021-03-16 21:48:15 +01:00
error
input Sync controller mappings DB with SDL2 community repo 2021-03-23 13:18:43 +01:00
io Optimize image channel detection 2021-03-26 15:44:00 -03:00
math Fix Quat multiplication 2021-03-29 13:57:34 -06:00
object fix crash on null class in ClassDB.get_property() and set_property() 2021-04-02 20:05:01 +02:00
os Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog 2021-03-26 00:00:25 +01:00
string Merge pull request #46991 from madmiraal/rename-invert-reverse 2021-04-01 13:32:22 +02:00
templates Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
variant Merge pull request #46991 from madmiraal/rename-invert-reverse 2021-04-01 13:32:22 +02:00
core_bind.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
core_bind.h Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead 2021-02-25 18:34:50 +01:00
core_builders.py
core_constants.cpp Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
core_constants.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h
register_core_types.cpp Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
register_core_types.h
SCsub
typedefs.h
version.h