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Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
203 lines
5.2 KiB
XML
203 lines
5.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeStateMachine" inherits="AnimationRootNode" category="Core" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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Contains multiple root nodes as children in a graph. Each node is used as a state, and provides multiple functions to alternate between states. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programmatically.
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[codeblock]
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var state_machine = anim_tree["parameters/StateMachine/playback"]
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state_machine.travel("SomeState")
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[/codeblock]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="node" type="AnimationNode">
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</argument>
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<argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )">
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</argument>
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<description>
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</description>
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</method>
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<method name="add_transition">
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<return type="void">
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</return>
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<argument index="0" name="from" type="String">
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</argument>
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<argument index="1" name="to" type="String">
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</argument>
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<argument index="2" name="transition" type="AnimationNodeStateMachineTransition">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_end_node" qualifiers="const">
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<return type="String">
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</return>
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<description>
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</description>
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</method>
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<method name="get_graph_offset" qualifiers="const">
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<return type="Vector2">
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</return>
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<description>
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</description>
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</method>
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<method name="get_node" qualifiers="const">
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<return type="AnimationNode">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_node_name" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="node" type="AnimationNode">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_node_position" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_start_node" qualifiers="const">
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<return type="String">
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</return>
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<description>
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</description>
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</method>
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<method name="get_transition" qualifiers="const">
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<return type="AnimationNodeStateMachineTransition">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_transition_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_transition_from" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_transition_to" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="has_node" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="has_transition" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="from" type="String">
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</argument>
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<argument index="1" name="to" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_transition">
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<return type="void">
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</return>
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<argument index="0" name="from" type="String">
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</argument>
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<argument index="1" name="to" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_transition_by_index">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="rename_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="new_name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_end_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_graph_offset">
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<return type="void">
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</return>
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<argument index="0" name="offset" type="Vector2">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_node_position">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="position" type="Vector2">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_start_node">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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