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70 lines
3.4 KiB
C++
70 lines
3.4 KiB
C++
/**************************************************************************/
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/* test_navigation_obstacle_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_NAVIGATION_OBSTACLE_3D_H
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#define TEST_NAVIGATION_OBSTACLE_3D_H
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#include "scene/3d/navigation_obstacle_3d.h"
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#include "scene/main/window.h"
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#include "tests/test_macros.h"
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namespace TestNavigationObstacle3D {
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TEST_SUITE("[Navigation]") {
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TEST_CASE("[SceneTree][NavigationObstacle3D] New obstacle should have valid RID") {
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NavigationObstacle3D *obstacle_node = memnew(NavigationObstacle3D);
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CHECK(obstacle_node->get_rid().is_valid());
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memdelete(obstacle_node);
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}
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TEST_CASE("[SceneTree][NavigationObstacle3D] New obstacle should attach to default map") {
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Node3D *node_3d = memnew(Node3D);
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SceneTree::get_singleton()->get_root()->add_child(node_3d);
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NavigationObstacle3D *obstacle_node = memnew(NavigationObstacle3D);
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// obstacle should not be attached to any map when outside of tree
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CHECK_FALSE(obstacle_node->get_navigation_map().is_valid());
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SUBCASE("Obstacle should attach to default map when it enters the tree") {
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node_3d->add_child(obstacle_node);
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CHECK(obstacle_node->get_navigation_map().is_valid());
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CHECK(obstacle_node->get_navigation_map() == node_3d->get_world_3d()->get_navigation_map());
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}
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memdelete(obstacle_node);
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memdelete(node_3d);
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}
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}
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} //namespace TestNavigationObstacle3D
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#endif // TEST_NAVIGATION_OBSTACLE_3D_H
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