Go to file
2024-04-16 10:36:43 -05:00
.github Bump github workflows to SCons 4.7 2024-04-05 17:09:10 -04:00
core Merge pull request #90741 from yorickdewid/patch-1 2024-04-16 13:31:03 +02:00
doc Merge pull request #90730 from timothyqiu/root-auto-translate 2024-04-16 13:31:00 +02:00
drivers Merge pull request #90358 from KoBeWi/finding_errors_in_other_apps 2024-04-16 13:30:41 +02:00
editor Merge pull request #90722 from Calinou/import-scene-remove-unused-make-streamable 2024-04-16 13:30:54 +02:00
main Merge pull request #90268 from RandomShaper/wtp_servers 2024-04-15 10:12:00 +02:00
misc Revert OpenXRHand to its pre-SkeletonModifier3D state 2024-04-16 10:36:43 -05:00
modules Revert OpenXRHand to its pre-SkeletonModifier3D state 2024-04-16 10:36:43 -05:00
platform Merge pull request #90698 from Faless/fix/web/serve_py_dual_stack_windows 2024-04-16 13:30:51 +02:00
scene Merge pull request #90730 from timothyqiu/root-auto-translate 2024-04-16 13:31:00 +02:00
servers Merge pull request #90729 from aaronfranke/move-nav-msgd 2024-04-16 13:30:57 +02:00
tests Update NavigationRegion test rid function 2024-04-16 11:49:23 +02:00
thirdparty mbedTLS: Fix build without the module on MinGW 2024-04-15 16:05:54 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs Template format commit to .git-blame-ignore-revs 2024-03-08 08:33:06 -06:00
.gitattributes Ensure all Visual Studio files are generated with CRLF 2024-04-10 17:26:36 +02:00
.gitignore SCons: Fix Ninja compilation with MSVC 2024-04-04 10:16:33 -05:00
.mailmap Update AUTHORS and DONORS list 2024-04-16 13:20:25 +02:00
.pre-commit-config.yaml Pre-commit: Fix copyright_headers.py to run on all relevant files 2024-03-15 15:32:50 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2024-04-16 13:20:25 +02:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt pcre2: Update to 10.43 2024-03-11 11:42:02 +01:00
DONORS.md Update AUTHORS and DONORS list 2024-04-16 13:20:25 +02:00
gles3_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
glsl_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
godot.manifest Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
icon_outlined.png
icon_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
icon.png
icon.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LICENSE.txt
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
logo.png
logo.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
methods.py Visual Studio: Fix indentation in sln file, VS is VERY PICKY 2024-04-12 16:04:35 +02:00
platform_methods.py SCons: Add an option to enable the experimental ninja build backend 2024-03-15 16:05:25 +01:00
README.md
SConstruct Add automatic checking for engine updates 2024-04-15 15:08:27 +02:00
scu_builders.py SCons: Fix SCU build regression on Windows 2024-04-09 22:18:37 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs