godot/servers/rendering/renderer_rd
Rémi Verschelde c24e0065b2
Merge pull request #72433 from clayjohn/Pointlight2D-crash
Avoid crash when CanvasTexture used with light decal atlas
2023-01-31 10:54:02 +01:00
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effects
environment Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag 2023-01-25 11:31:53 -08:00
forward_clustered Fix SSAO/SSIl being applied to reflection probes 2023-01-30 15:20:27 +11:00
forward_mobile Fix SSAO/SSIl being applied to reflection probes 2023-01-30 15:20:27 +11:00
shaders Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
spirv-reflect
storage_rd Merge pull request #72433 from clayjohn/Pointlight2D-crash 2023-01-31 10:54:02 +01:00
cluster_builder_rd.cpp Fix some SpotLight3D issues (clustering artifacts, light leak) 2023-01-24 01:08:32 +01:00
cluster_builder_rd.h Fix some SpotLight3D issues (clustering artifacts, light leak) 2023-01-24 01:08:32 +01:00
effects_rd.cpp
effects_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Avoid crash when CanvasTexture used with light decal atlas 2023-01-30 20:59:53 -08:00
renderer_canvas_render_rd.h fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Fix SSAO/SSIl being applied to reflection probes 2023-01-30 15:20:27 +11:00
renderer_scene_render_rd.h
SCsub
shader_rd.cpp Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h