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doc_classes
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Update docs to version 4.0
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2020-01-31 17:15:41 -08:00 |
area_bullet.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
area_bullet.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
btRayShape.cpp
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btRayShape.h
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bullet_physics_server.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
bullet_physics_server.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
bullet_types_converter.cpp
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bullet_types_converter.h
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bullet_utilities.h
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collision_object_bullet.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
collision_object_bullet.h
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cone_twist_joint_bullet.cpp
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Remove more deprecated methods and code
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2020-02-13 12:37:45 +01:00 |
cone_twist_joint_bullet.h
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config.py
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constraint_bullet.cpp
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constraint_bullet.h
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generic_6dof_joint_bullet.cpp
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Remove more deprecated methods and code
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2020-02-13 12:37:45 +01:00 |
generic_6dof_joint_bullet.h
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godot_collision_configuration.cpp
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godot_collision_configuration.h
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godot_collision_dispatcher.cpp
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godot_collision_dispatcher.h
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godot_motion_state.h
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godot_ray_world_algorithm.cpp
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godot_ray_world_algorithm.h
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godot_result_callbacks.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
godot_result_callbacks.h
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hinge_joint_bullet.cpp
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Remove more deprecated methods and code
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2020-02-13 12:37:45 +01:00 |
hinge_joint_bullet.h
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joint_bullet.cpp
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joint_bullet.h
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pin_joint_bullet.cpp
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Remove more deprecated methods and code
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2020-02-13 12:37:45 +01:00 |
pin_joint_bullet.h
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register_types.cpp
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register_types.h
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rid_bullet.h
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
rigid_body_bullet.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
rigid_body_bullet.h
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SCsub
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shape_bullet.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
shape_bullet.h
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Changed default capsule axis to vertical
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2020-02-23 23:18:01 +03:00 |
shape_owner_bullet.cpp
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shape_owner_bullet.h
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slider_joint_bullet.cpp
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slider_joint_bullet.h
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soft_body_bullet.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
soft_body_bullet.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
space_bullet.cpp
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Merge pull request #33690 from Phischermen/area-enhancement
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2020-02-26 21:51:37 +01:00 |
space_bullet.h
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