godot/modules/bullet
Rémi Verschelde fde1211771
Merge pull request #33690 from Phischermen/area-enhancement
Bullet: Fix detection of concave shape in Area
2020-02-26 21:51:37 +01:00
..
doc_classes Update docs to version 4.0 2020-01-31 17:15:41 -08:00
area_bullet.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
area_bullet.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
btRayShape.cpp
btRayShape.h
bullet_physics_server.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
bullet_physics_server.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
bullet_types_converter.cpp
bullet_types_converter.h
bullet_utilities.h
collision_object_bullet.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
collision_object_bullet.h
cone_twist_joint_bullet.cpp Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
cone_twist_joint_bullet.h
config.py
constraint_bullet.cpp
constraint_bullet.h
generic_6dof_joint_bullet.cpp Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
generic_6dof_joint_bullet.h
godot_collision_configuration.cpp
godot_collision_configuration.h
godot_collision_dispatcher.cpp
godot_collision_dispatcher.h
godot_motion_state.h
godot_ray_world_algorithm.cpp
godot_ray_world_algorithm.h
godot_result_callbacks.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
godot_result_callbacks.h
hinge_joint_bullet.cpp Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
hinge_joint_bullet.h
joint_bullet.cpp
joint_bullet.h
pin_joint_bullet.cpp Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
pin_joint_bullet.h
register_types.cpp
register_types.h
rid_bullet.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
rigid_body_bullet.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
rigid_body_bullet.h
SCsub
shape_bullet.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
shape_bullet.h Changed default capsule axis to vertical 2020-02-23 23:18:01 +03:00
shape_owner_bullet.cpp
shape_owner_bullet.h
slider_joint_bullet.cpp
slider_joint_bullet.h
soft_body_bullet.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
soft_body_bullet.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
space_bullet.cpp Merge pull request #33690 from Phischermen/area-enhancement 2020-02-26 21:51:37 +01:00
space_bullet.h