godot/core
2016-11-07 06:16:18 +06:00
..
bind Merge pull request #7048 from neikeq/pr-marshals-singleton 2016-11-06 13:34:18 -02:00
helper Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
io style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
math Some missing License notice has been added 2016-11-07 06:16:18 +06:00
os style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
allocators.h
array.cpp (Array) pop_front, pop_back return values 2016-09-11 17:37:21 +02:00
array.h (Array) pop_front, pop_back return values 2016-09-11 17:37:21 +02:00
color.cpp
color.h
command_queue_mt.cpp
command_queue_mt.h Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
compressed_translation.cpp
compressed_translation.h
core_string_names.cpp
core_string_names.h
dictionary.cpp WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
dictionary.h WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
dvector.cpp
dvector.h Added slicing operation to DVector via DVector.subarray(int start,int end) method. 2016-07-23 12:52:41 -07:00
error_list.h Fix wrong number for ERR_* on comment 2016-11-04 00:57:34 +09:00
error_macros.cpp
error_macros.h
event_queue.cpp Fix style bug in event queue 2016-06-28 08:00:33 +02:00
event_queue.h
func_ref.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
func_ref.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
global_constants.cpp -All variables from script are visible through get_property_list(), not just those with export() 2016-06-11 18:34:49 -03:00
global_constants.h
globals.cpp Properly handle absolute paths in Globals::localize_path 2016-10-13 11:51:38 +02:00
globals.h Several all around fixes to visual scripting (in the process of creating demos) 2016-08-28 20:59:01 -03:00
hash_map.h
hashfuncs.h Fixes hash float negative 0 problem 2016-10-12 21:24:07 +02:00
hq2x.cpp Fixed HQ2x compiler warnings 2016-07-05 16:52:31 +02:00
hq2x.h
image_quantize.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
image.cpp Fix some warnings about unhandled switch cases 2016-08-13 13:21:35 +02:00
image.h
input_map.cpp Fix input action pressed state not changing for quick joystick movements. 2016-09-15 19:30:35 +02:00
input_map.h Fix input action pressed state not changing for quick joystick movements. 2016-09-15 19:30:35 +02:00
int_types.h
list.h
make_binders.py style: Fix PEP8 blank lines issues in Python files 2016-11-01 00:35:16 +01:00
map.h
message_queue.cpp fix bug in reporting of message queue size 2016-06-27 19:07:58 -03:00
message_queue.h
method_bind.cpp WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
method_bind.h Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
method_ptrcall.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
object_type_db.cpp Added API version and hashing to ObjectTypeDB 2016-09-14 19:37:37 -03:00
object_type_db.h Added API version and hashing to ObjectTypeDB 2016-09-14 19:37:37 -03:00
object.cpp Throw error when trying to emit a non-existing signal. 2016-09-25 19:26:01 +02:00
object.h More visual script work 2016-08-25 17:45:20 -03:00
packed_data_container.cpp
packed_data_container.h
pair.h
path_db.cpp -High Level protocol optimization (should be smaller) 2016-08-22 01:19:24 -03:00
path_db.h Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
path_remap.cpp Do a second stage remap, so it considers translation first, atlas second, closes #5147 2016-06-29 10:18:46 -03:00
path_remap.h
pool_allocator.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
pool_allocator.h
print_string.cpp Removed lots of prints 2016-06-18 18:01:06 -05:00
print_string.h
profile_clock.cpp
profile_clock.h
ref_ptr.cpp
ref_ptr.h
reference.cpp Better support in ScriptLanguage for GC based scripts 2016-06-21 19:36:22 -03:00
reference.h changed way to return reference 2016-06-24 20:06:07 -03:00
register_core_types.cpp Core: Add singleton instance to _Marshalls 2016-11-05 17:13:04 +01:00
register_core_types.h
resource.cpp Remove some noisy debug prints 2016-07-17 18:25:21 +02:00
resource.h Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. 2016-06-27 13:17:20 -03:00
rid.cpp
rid.h
ring_buffer.h
safe_refcount.cpp
safe_refcount.h
script_debugger_local.cpp
script_debugger_local.h
script_debugger_remote.cpp Merge pull request #6479 from RandomShaper/improve-debug-focus 2016-10-03 11:36:01 +02:00
script_debugger_remote.h Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
script_language.cpp More visual script work 2016-08-25 17:45:20 -03:00
script_language.h Do ctrl-click on any code identifier to go to definiton or help page. 2016-09-12 10:53:31 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
self_list.h
set.h
simple_type.h
sort.h
string_db.cpp -High Level protocol optimization (should be smaller) 2016-08-22 01:19:24 -03:00
string_db.h
translation.cpp Fix locale for macOS-style locales 2016-10-27 07:29:00 -05:00
translation.h
typedefs.h Cleaner way to enable ptrcall 2016-06-26 11:59:25 -03:00
ucaps.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
undo_redo.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
undo_redo.h Implemented UndoRedo mergeable modes 2016-08-17 17:14:51 -03:00
ustring.cpp added implementation of is_valid_ip_address() 2016-10-20 09:58:00 -03:00
ustring.h added implementation of is_valid_ip_address() 2016-10-20 09:58:00 -03:00
variant_call.cpp adding ipv6 2016-10-18 18:53:18 -03:00
variant_construct_string.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
variant_op.cpp fix string iterator 2016-08-26 10:42:01 +03:00
variant_parser.cpp Use int instead of int32_t for Vectors 2016-10-06 16:51:19 -04:00
variant_parser.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
variant.cpp fixes #6331, Variant::can_convert 2016-10-04 15:58:12 +02:00
variant.h Basic type constants for visual script 2016-09-02 02:13:12 -03:00
vector.h Add 'from' argument to Array.find() 2016-06-10 15:43:07 -03:00
vmap.h
vset.h