godot/platform/android/java/lib/patches/com.google.android.vending.licensing.patch
fhuya 7fabfd402f Split the Android platform java logic into an Android library module (lib) and an application module (app).
The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-09-04 16:20:22 -07:00

43 lines
1.8 KiB
Diff

diff --git a/platform/android/java/src/com/google/android/vending/licensing/PreferenceObfuscator.java b/platform/android/java/src/com/google/android/vending/licensing/PreferenceObfuscator.java
index 7c42bfc28..feb579af0 100644
--- a/platform/android/java/src/com/google/android/vending/licensing/PreferenceObfuscator.java
+++ b/platform/android/java/src/com/google/android/vending/licensing/PreferenceObfuscator.java
@@ -45,6 +45,9 @@ public class PreferenceObfuscator {
public void putString(String key, String value) {
if (mEditor == null) {
mEditor = mPreferences.edit();
+ // -- GODOT start --
+ mEditor.apply();
+ // -- GODOT end --
}
String obfuscatedValue = mObfuscator.obfuscate(value, key);
mEditor.putString(key, obfuscatedValue);
diff --git a/platform/android/java/src/com/google/android/vending/licensing/util/Base64.java b/platform/android/java/src/com/google/android/vending/licensing/util/Base64.java
index a0d2779af..a8bf65f9c 100644
--- a/platform/android/java/src/com/google/android/vending/licensing/util/Base64.java
+++ b/platform/android/java/src/com/google/android/vending/licensing/util/Base64.java
@@ -31,6 +31,10 @@ package com.google.android.vending.licensing.util;
* @version 1.3
*/
+// -- GODOT start --
import org.godotengine.godot.BuildConfig;
+// -- GODOT end --
+
/**
* Base64 converter class. This code is not a full-blown MIME encoder;
* it simply converts binary data to base64 data and back.
@@ -341,7 +345,11 @@ public class Base64 {
e += 4;
}
- assert (e == outBuff.length);
+ // -- GODOT start --
+ //assert (e == outBuff.length);
+ if (BuildConfig.DEBUG && e != outBuff.length)
+ throw new RuntimeException();
+ // -- GODOT end --
return outBuff;
}