godot/core
Rémi Verschelde df202127e3 Merge pull request #5281 from J08nY/useless-preprocessor
Fix #5263: Useless preprocessor condition
2016-06-19 13:09:25 +02:00
..
bind -Changed how Dir works so it's more user friendly, closes #4705 2016-06-18 12:11:48 -03:00
helper Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
io corrently parse utf8 from zip_io open, closes #1708 2016-06-18 17:29:41 -03:00
math Remove USE_QUAD_VECTORS unused check 2016-06-19 00:41:52 +02:00
os Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 2016-06-18 11:13:03 -03:00
allocators.h
array.cpp Add 'rfind' function to Array 2016-06-10 17:46:57 -03:00
array.h Add 'rfind' function to Array 2016-06-10 17:46:57 -03:00
color.cpp
color.h
command_queue_mt.cpp
command_queue_mt.h Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
compressed_translation.cpp
compressed_translation.h
core_string_names.cpp
core_string_names.h
dictionary.cpp Added Dictionary.values() 2016-06-05 14:50:06 +02:00
dictionary.h Added Dictionary.values() 2016-06-05 14:50:06 +02:00
dvector.cpp
dvector.h Adds the invert() method to DVector. 2016-05-16 13:06:41 -04:00
error_list.h
error_macros.cpp
error_macros.h
event_queue.cpp
event_queue.h
func_ref.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
func_ref.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
global_constants.cpp -All variables from script are visible through get_property_list(), not just those with export() 2016-06-11 18:34:49 -03:00
global_constants.h
globals.cpp First version of Profiler 2016-05-21 21:18:16 -03:00
globals.h
hash_map.h
hashfuncs.h
hq2x.cpp Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
hq2x.h Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
image_quantize.cpp
image.cpp Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
image.h Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
input_map.cpp fix ui_* input events in Editor 2016-06-05 19:06:57 +02:00
input_map.h Make Input Actions config not affect the editor 2016-06-05 01:19:42 -03:00
int_types.h
list.h
make_binders.py
map.h
message_queue.cpp
message_queue.h
method_bind.cpp
method_bind.h
object_type_db.cpp New reworked AnimatedSprite! 2016-05-14 23:48:45 -03:00
object_type_db.h New reworked AnimatedSprite! 2016-05-14 23:48:45 -03:00
object.cpp Fix indentation issues in last commits 2016-06-07 07:39:40 +02:00
object.h -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
packed_data_container.cpp
packed_data_container.h
pair.h
path_db.cpp
path_db.h
path_remap.cpp
path_remap.h
pool_allocator.cpp
pool_allocator.h
print_string.cpp First version of Profiler 2016-05-21 21:18:16 -03:00
print_string.h
profile_clock.cpp First version of Profiler 2016-05-21 21:18:16 -03:00
profile_clock.h First version of Profiler 2016-05-21 21:18:16 -03:00
ref_ptr.cpp
ref_ptr.h
reference.cpp
reference.h
register_core_types.cpp
register_core_types.h
resource.cpp Expose ResourceImportMetadata::set_source_md5 for script 2016-06-03 18:45:44 +08:00
resource.h Changed import workflow 2016-05-27 14:19:11 -03:00
rid.cpp
rid.h
ring_buffer.h
safe_refcount.cpp
safe_refcount.h
script_debugger_local.cpp First version of Profiler 2016-05-21 21:18:16 -03:00
script_debugger_local.h First version of Profiler 2016-05-21 21:18:16 -03:00
script_debugger_remote.cpp Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
script_debugger_remote.h Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
script_language.cpp Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756 2016-06-13 10:58:32 -03:00
script_language.h Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756 2016-06-13 10:58:32 -03:00
SCsub
self_list.h
set.h
simple_type.h
sort.h
string_db.cpp
string_db.h
translation.cpp Added translation support to Godot 2016-05-27 19:58:28 -03:00
translation.h Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
typedefs.h
ucaps.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
undo_redo.cpp
undo_redo.h
ustring.cpp Add sha256 to String and File/FileAccess. 2016-06-17 10:55:16 +03:00
ustring.h Remove CHARTYPE_16BITS unused checks 2016-06-19 00:12:31 +02:00
variant_call.cpp Add sha256 to String and File/FileAccess. 2016-06-17 10:55:16 +03:00
variant_construct_string.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
variant_op.cpp Add support for Python-like negative indexing 2016-06-05 20:00:54 +02:00
variant_parser.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
variant_parser.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
variant.cpp Remove CHARTYPE_16BITS unused checks 2016-06-19 00:12:31 +02:00
variant.h Remove USE_QUAD_VECTORS unused check 2016-06-19 00:41:52 +02:00
vector.h Add 'from' argument to Array.find() 2016-06-10 15:43:07 -03:00
vmap.h
vset.h