godot/drivers/gles3
Hugo Locurcio df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
..
shaders
rasterizer_array.h
rasterizer_asserts.h
rasterizer_canvas_base_gles3.cpp
rasterizer_canvas_base_gles3.h
rasterizer_canvas_batcher.h
rasterizer_canvas_gles3.cpp Rename hint_aniso to hint_anisotropy in the shader language 2021-12-10 17:41:17 +01:00
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 2021-11-19 16:59:27 +01:00
rasterizer_gles3.h
rasterizer_platforms.h
rasterizer_scene_gles3.cpp Rename Lod Threshold to Mesh Lod Threshold 2021-12-29 00:11:50 +01:00
rasterizer_scene_gles3.h Rename Lod Threshold to Mesh Lod Threshold 2021-12-29 00:11:50 +01:00
rasterizer_storage_common.h
rasterizer_storage_gles3.cpp Rename Lod Threshold to Mesh Lod Threshold 2021-12-29 00:11:50 +01:00
rasterizer_storage_gles3.h Rename Lod Threshold to Mesh Lod Threshold 2021-12-29 00:11:50 +01:00
SCsub
shader_compiler_gles3.cpp Make compile shader function to use struct instead long parameter list 2021-12-08 11:34:40 +03:00
shader_compiler_gles3.h
shader_gles3.cpp Add a double-precision editor build to CI 2021-12-09 09:52:48 -06:00
shader_gles3.h
texture_loader_gles3.cpp
texture_loader_gles3.h