godot/core/os
Stefano Bonicatti c067cf2c6a Fixes vsync setting ignored when using a separate thread for rendering
Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.

Fixes #13447
2017-12-09 01:43:23 +01:00
..
copymem.h
dir_access.cpp Fix Windows-to-Linux export error 2017-12-06 20:46:38 +01:00
dir_access.h Allow configuring iOS export 2017-11-21 01:16:49 +07:00
file_access.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
file_access.h Fix Windows-to-Linux export error 2017-12-06 20:46:38 +01:00
input_event.cpp Core: Bind InputEventGesture events. 2017-11-24 19:23:04 +01:00
input_event.h Core: Bind InputEventGesture events. 2017-11-24 19:23:04 +01:00
input.cpp
input.h
keyboard.cpp Merge pull request #11933 from cxong/master 2017-11-21 14:25:09 -03:00
keyboard.h
main_loop.cpp Bind MainLoop.notif_wm_go_back_request 2017-10-22 14:07:24 +07:00
main_loop.h
memory.cpp Add placement deletes to avoid warnings on VC++ 2017-11-19 21:25:18 +01:00
memory.h Add placement deletes to avoid warnings on VC++ 2017-11-19 21:25:18 +01:00
mutex.cpp
mutex.h
os.cpp Allow customizing user:// path (folder in OS::get_data_path()) 2017-11-26 19:02:32 +01:00
os.h Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
rw_lock.cpp
rw_lock.h
SCsub
semaphore.cpp
semaphore.h
shell.cpp
shell.h
thread_dummy.cpp
thread_dummy.h
thread_safe.cpp
thread_safe.h
thread.cpp
thread.h