godot/editor/plugins
Hugo Locurcio def2059d67
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
This was previously implemented in the GridMap editor. This makes
the same feature available in the TileMap editor.
2020-06-03 22:17:13 +02:00
..
abstract_polygon_2d_editor.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
animation_player_editor_plugin.h
animation_state_machine_editor.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
asset_library_editor_plugin.h
audio_stream_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_stream_editor_plugin.h
baked_lightmap_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
baked_lightmap_editor_plugin.h
camera_3d_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp Merge pull request #39051 from Xrayez/geometry-split 2020-05-29 12:10:37 +02:00
canvas_item_editor_plugin.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
collision_polygon_3d_editor_plugin.h
collision_shape_2d_editor_plugin.cpp Move RayShape2D implementation into its own translation unit 2020-06-01 01:52:07 +03:00
collision_shape_2d_editor_plugin.h
cpu_particles_2d_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
curve_editor_plugin.h
debugger_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
debugger_editor_plugin.h
editor_preview_plugins.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
editor_preview_plugins.h
gi_probe_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
gi_probe_editor_plugin.h
gpu_particles_2d_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
gpu_particles_2d_editor_plugin.h
gpu_particles_3d_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
gpu_particles_3d_editor_plugin.h
gradient_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
gradient_editor_plugin.h
item_list_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
light_occluder_2d_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
material_editor_plugin.h
mesh_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_editor_plugin.h
mesh_instance_3d_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_instance_3d_editor_plugin.h
mesh_library_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
navigation_polygon_editor_plugin.h
node_3d_editor_plugin.cpp Merge pull request #39051 from Xrayez/geometry-split 2020-05-29 12:10:37 +02:00
node_3d_editor_plugin.h Dynamic infinite 3D grid 2020-05-22 19:43:59 -04:00
path_2d_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
path_3d_editor_plugin.h
physical_bone_3d_editor_plugin.cpp
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
root_motion_editor_plugin.h
script_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
script_editor_plugin.h
script_text_editor.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
script_text_editor.h
SCsub
shader_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
shader_editor_plugin.h
shader_file_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
skeleton_3d_editor_plugin.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
skeleton_ik_3d_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
sprite_frames_editor_plugin.h
style_box_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
style_box_editor_plugin.h
text_editor.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
text_editor.h
texture_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
texture_editor_plugin.h
texture_layered_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
texture_layered_editor_plugin.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
texture_region_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
texture_region_editor_plugin.h
theme_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
theme_editor_plugin.h
tile_map_editor_plugin.cpp Implement zooming using Ctrl + Mouse wheel in the TileMap editor 2020-06-03 22:17:13 +02:00
tile_map_editor_plugin.h Implement zooming using Ctrl + Mouse wheel in the TileMap editor 2020-06-03 22:17:13 +02:00
tile_set_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
tile_set_editor_plugin.h
version_control_editor_plugin.cpp
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
visual_shader_editor_plugin.h