godot/modules/gdscript
George Marques decf178033
Enable autoload in editor
- Tool scripts will be executed and can be accessed by plugins.
- Other script languages can implement add/remove_named_global_constant
to make use of this functionality.
2018-05-01 11:44:08 -03:00
..
doc_classes doc: Remove status from hardcoded version string 2018-02-27 13:40:49 +01:00
config.py
gdscript_compiler.cpp Enable autoload in editor 2018-05-01 11:44:08 -03:00
gdscript_compiler.h Enable autoload in editor 2018-05-01 11:44:08 -03:00
gdscript_editor.cpp Merge pull request #16556 from aragar/master 2018-04-08 17:25:01 -03:00
gdscript_function.cpp Enable autoload in editor 2018-05-01 11:44:08 -03:00
gdscript_function.h Enable autoload in editor 2018-05-01 11:44:08 -03:00
gdscript_functions.cpp Merge pull request #16173 from vnen/gdscript-arguments 2018-02-19 21:35:53 +01:00
gdscript_functions.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
gdscript_highlighter.cpp Fixed color regions and added local color region cache 2018-04-07 14:14:19 +01:00
gdscript_highlighter.h Renamed GDSyntaxHighlighter to GDScriptSyntaxHighlighter 2018-04-04 20:02:42 +01:00
gdscript_parser.cpp Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
gdscript_parser.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
gdscript_tokenizer.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
gdscript_tokenizer.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
gdscript.cpp Enable autoload in editor 2018-05-01 11:44:08 -03:00
gdscript.h Enable autoload in editor 2018-05-01 11:44:08 -03:00
register_types.cpp Renamed GDSyntaxHighlighter to GDScriptSyntaxHighlighter 2018-04-04 20:02:42 +01:00
register_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub Scons: Build modules in seperate env. 2017-12-13 15:46:35 +01:00