godot/scene/main
Markus Sauermann 7451fa63f2 Simplify always true conditional
get_viewport() is always true, because is_inside_tree() is true.
2022-03-16 16:28:11 +01:00
..
canvas_item.cpp Simplify always true conditional 2022-03-16 16:28:11 +01:00
canvas_item.h Fix invisible CanvasItem visibility issue 2022-02-22 10:13:02 +01:00
canvas_layer.cpp Fix invisible CanvasItem visibility issue 2022-02-22 10:13:02 +01:00
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
node.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
node.h Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Revert "Update mouse cursor shape after changes" 2022-03-10 09:43:06 +01:00
scene_tree.h Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
SCsub
shader_globals_override.cpp
shader_globals_override.h
timer.cpp
timer.h
viewport.cpp Merge pull request #59099 from RandomShaper/mouse_drop_on_disable 2022-03-14 11:18:38 +01:00
viewport.h Cleanup internal GUI state, if event is accepted in _input. 2022-03-14 08:38:48 +01:00
window.cpp Revert "Update mouse cursor shape after changes" 2022-03-10 09:43:06 +01:00
window.h Revert "Update mouse cursor shape after changes" 2022-03-10 09:43:06 +01:00