mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
35dafc9fa8
Splits monolithic physics class files.
97 lines
5.5 KiB
C++
97 lines
5.5 KiB
C++
/**************************************************************************/
|
|
/* static_body_2d.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "static_body_2d.h"
|
|
|
|
void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) {
|
|
constant_linear_velocity = p_vel;
|
|
|
|
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
|
|
}
|
|
|
|
void StaticBody2D::set_constant_angular_velocity(real_t p_vel) {
|
|
constant_angular_velocity = p_vel;
|
|
|
|
PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
|
|
}
|
|
|
|
Vector2 StaticBody2D::get_constant_linear_velocity() const {
|
|
return constant_linear_velocity;
|
|
}
|
|
|
|
real_t StaticBody2D::get_constant_angular_velocity() const {
|
|
return constant_angular_velocity;
|
|
}
|
|
|
|
void StaticBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
|
|
if (physics_material_override.is_valid()) {
|
|
physics_material_override->disconnect_changed(callable_mp(this, &StaticBody2D::_reload_physics_characteristics));
|
|
}
|
|
|
|
physics_material_override = p_physics_material_override;
|
|
|
|
if (physics_material_override.is_valid()) {
|
|
physics_material_override->connect_changed(callable_mp(this, &StaticBody2D::_reload_physics_characteristics));
|
|
}
|
|
_reload_physics_characteristics();
|
|
}
|
|
|
|
Ref<PhysicsMaterial> StaticBody2D::get_physics_material_override() const {
|
|
return physics_material_override;
|
|
}
|
|
|
|
void StaticBody2D::_reload_physics_characteristics() {
|
|
if (physics_material_override.is_null()) {
|
|
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
|
|
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1);
|
|
} else {
|
|
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
|
|
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
|
|
}
|
|
}
|
|
|
|
void StaticBody2D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity);
|
|
ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity);
|
|
ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity);
|
|
ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override);
|
|
ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_constant_linear_velocity", "get_constant_linear_velocity");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity", PROPERTY_HINT_NONE, U"radians_as_degrees,suffix:\u00B0/s"), "set_constant_angular_velocity", "get_constant_angular_velocity");
|
|
}
|
|
|
|
StaticBody2D::StaticBody2D(PhysicsServer2D::BodyMode p_mode) :
|
|
PhysicsBody2D(p_mode) {
|
|
}
|