Go to file
Rémi Verschelde de97ab4b55
Merge pull request #90676 from adamscott/change-qa-to-forum
Rename Q&A to Forum in the Help top bar
2024-04-15 10:00:35 +02:00
.github
core Merge pull request #90562 from bruvzg/fix_links 2024-04-15 10:00:22 +02:00
doc Merge pull request #90575 from TokageItLab/boneattachment-performance 2024-04-15 10:00:26 +02:00
drivers [Unix / DirAccess] Fix removing directory symlinks with remove, ensure erase_contents_recursive is not following directory symlinks. 2024-04-12 10:06:49 +03:00
editor Rename Q&A to Forum in the Help top bar 2024-04-14 15:34:49 -04:00
main Reorganize some code to have 2D things grouped together 2024-04-13 02:56:50 -07:00
misc Merge pull request #90575 from TokageItLab/boneattachment-performance 2024-04-15 10:00:26 +02:00
modules Merge pull request #90635 from bqqbarbhg/texture-path-fix 2024-04-14 14:39:17 +02:00
platform SCons: Fix silence_msvc regression 2024-04-13 08:58:29 -05:00
scene Merge pull request #90668 from timothyqiu/owner-id 2024-04-15 10:00:32 +02:00
servers Add navigation path simplification 2024-04-11 12:32:21 +02:00
tests [Core] Fix incorrect comparison for Array const iterator 2024-04-13 17:32:33 +02:00
thirdparty mbedTLS: Add patch to fix build errors with some MSVC versions 2024-04-11 16:11:54 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes Ensure all Visual Studio files are generated with CRLF 2024-04-10 17:26:36 +02:00
.gitignore
.mailmap
.pre-commit-config.yaml
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
godot.manifest
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py Visual Studio: Fix indentation in sln file, VS is VERY PICKY 2024-04-12 16:04:35 +02:00
platform_methods.py
README.md
SConstruct SCons: Add GCC/Clang option to make debug file paths relative 2024-04-12 10:08:03 +02:00
scu_builders.py
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs