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Merge pull request #92965 from m4gr3d/fix_splash_screen
Update the Android splash screen logic
2024-06-13 17:19:27 +02:00
.github CI: Pin Python 3.12.3 to workaround GHA issue 2024-06-10 11:29:54 +02:00
core [TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API. 2024-06-12 19:30:19 +03:00
doc [TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API. 2024-06-12 19:30:19 +03:00
drivers Merge pull request #92663 from Riteo/holy-egl-batman 2024-06-13 17:19:17 +02:00
editor Merge pull request #92870 from KoBeWi/maybe_RESET_a_bit_less 2024-06-13 17:19:23 +02:00
main Update the splash screen logic for the Godot app template 2024-06-10 00:59:36 -07:00
misc Fix extension API validation warning after #92861 2024-06-11 11:23:09 +02:00
modules Merge pull request #93117 from jsjtxietian/gltf-owner 2024-06-13 11:50:48 +02:00
platform Merge pull request #92965 from m4gr3d/fix_splash_screen 2024-06-13 17:19:27 +02:00
scene [Button] Do not include internal margins into base button minimum size. 2024-06-13 14:18:44 +03:00
servers [TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API. 2024-06-12 19:30:19 +03:00
tests Merge pull request #92810 from KoBeWi/redirect_tests_to_dev/null 2024-06-13 17:19:20 +02:00
thirdparty Merge pull request #92663 from Riteo/holy-egl-batman 2024-06-13 17:19:17 +02:00
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gles3_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
glsl_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
godot.manifest Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
icon_outlined.png
icon_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
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icon.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LICENSE.txt
LOGO_LICENSE.txt
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logo_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
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logo.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
methods.py SCons: Minor fixes/adjustments for web compilation 2024-05-24 12:30:24 -05:00
platform_methods.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
pyproject.toml CI: Migrate codespell logic to pyproject.toml 2024-06-03 10:19:58 -05:00
README.md
SConstruct Merge pull request #79126 from bruvzg/SteamTime 2024-06-03 12:42:38 +02:00
scu_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
version.py Bump version to 4.3-beta 2024-05-13 17:37:07 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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