godot/servers/physics_2d
fabriceci cee814e4df Fixing 2D moving platform logic
Fixing by applying the movement in two steps, first the platform
movement, and then the body movement. Plus, add the platform movement
when we are on_wall.
2021-07-15 11:54:43 +02:00
..
area_2d_sw.cpp
area_2d_sw.h
area_pair_2d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
area_pair_2d_sw.h
body_2d_sw.cpp More explanatory names for RigidBody modes 2021-06-04 11:40:36 -07:00
body_2d_sw.h
body_pair_2d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
body_pair_2d_sw.h
broad_phase_2d_bvh.cpp
broad_phase_2d_bvh.h
broad_phase_2d_sw.cpp
broad_phase_2d_sw.h
collision_object_2d_sw.cpp Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
collision_object_2d_sw.h Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:51:47 -07:00
collision_solver_2d_sat.cpp
collision_solver_2d_sat.h
collision_solver_2d_sw.cpp
collision_solver_2d_sw.h
constraint_2d_sw.h
joints_2d_sw.cpp Rename Vector2 clamped to limit_length and add limit_length to Vector3 2021-06-03 12:04:57 -04:00
joints_2d_sw.h
physics_server_2d_sw.cpp Fixing 2D moving platform logic 2021-07-15 11:54:43 +02:00
physics_server_2d_sw.h Fixing 2D moving platform logic 2021-07-15 11:54:43 +02:00
physics_server_2d_wrap_mt.cpp Refactor CommandQueueMT 2021-06-09 13:10:49 -03:00
physics_server_2d_wrap_mt.h Fixing 2D moving platform logic 2021-07-15 11:54:43 +02:00
SCsub
shape_2d_sw.cpp
shape_2d_sw.h
space_2d_sw.cpp Fixing 2D moving platform logic 2021-07-15 11:54:43 +02:00
space_2d_sw.h Fixing 2D moving platform logic 2021-07-15 11:54:43 +02:00
step_2d_sw.cpp
step_2d_sw.h