godot/modules/gdscript
Nathan Franke de7873c2d8
Auto-Increment Debugger Port
Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful.
2021-12-04 15:25:13 -06:00
..
doc_classes Enchance descriptions of @GlobalScope/@GDScript 2021-11-25 14:24:09 +03:00
editor Improve GDScript Editor and Improve latency 2021-09-21 13:56:47 +02:00
icons Optimize SVG using svgcleaner --multipass 2020-10-25 10:02:37 +01:00
language_server Auto-Increment Debugger Port 2021-12-04 15:25:13 -06:00
tests Allow using built-in names for variables, push warnings instead 2021-11-13 21:47:24 +03:00
config.py Unregister GDScriptFunctionState class 2020-11-26 21:39:54 -03:00
gdscript_analyzer.cpp Improve various texts 2021-11-23 12:20:57 +01:00
gdscript_analyzer.h GDScript: Remove error when coroutine is called without await 2021-10-14 20:12:01 -03:00
gdscript_byte_codegen.cpp Only emit typed member setters if safe to do so 2021-10-08 23:54:55 +02:00
gdscript_byte_codegen.h Use range iterators for Map 2021-09-30 15:09:12 -06:00
gdscript_cache.cpp GDScript: Set status on parsing steps beforehand 2021-10-06 21:24:27 -03:00
gdscript_cache.h Avoid crash after a parsing error in GDScript 2021-09-11 11:35:25 +02:00
gdscript_codegen.h Merge pull request #52323 from vnen/gdscript-singleton-interdependence-fix 2021-09-13 21:10:34 +02:00
gdscript_compiler.cpp GDScript: Make sure calls don't use return when not needed 2021-10-14 19:55:45 -03:00
gdscript_compiler.h GDScript: Implement lambdas compilation and runtime 2021-04-28 11:09:38 -03:00
gdscript_disassembler.cpp GDScript: Fix loading of interdependent autoloads 2021-09-01 16:06:30 -03:00
gdscript_editor.cpp Fix autocompletion of built-in functions in GDScript 2021-10-11 19:06:17 +03:00
gdscript_function.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
gdscript_function.h Don't return reference on copy assignment operators 2021-11-30 16:26:29 +01:00
gdscript_lambda_callable.cpp GDScript: Implement lambdas compilation and runtime 2021-04-28 11:09:38 -03:00
gdscript_lambda_callable.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_parser.cpp Fix typo in gdscript_parser 2021-12-03 21:47:27 +01:00
gdscript_parser.h Don't return reference on copy assignment operators 2021-11-30 16:26:29 +01:00
gdscript_tokenizer.cpp [GDScript] Check string literals for Unicode direction control characters. 2021-11-11 15:41:59 +02:00
gdscript_tokenizer.h Improve GDScript indentation error message 2021-10-28 13:01:53 +02:00
gdscript_utility_functions.cpp GDScript gracefully handle debug functions from separate thread 2021-11-01 12:13:25 -04:00
gdscript_utility_functions.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gdscript_vm.cpp Remove hash symbol in front of opcode error messages in GDScript 2021-11-09 12:20:16 +01:00
gdscript_warning.cpp Allow using built-in names for variables, push warnings instead 2021-11-13 21:47:24 +03:00
gdscript_warning.h Allow using built-in names for variables, push warnings instead 2021-11-13 21:47:24 +03:00
gdscript.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
gdscript.h Show built-in script names in the debugger 2021-11-11 20:47:09 +01:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub Register GDScript test tools as test commands to run via command-line 2020-09-02 01:43:26 +03:00