godot/drivers/egl
Alvin Wong de4ba295f5 Optimize ANGLE on D3D11 to remove an extra blit
Support the extension EGL_ANGLE_surface_orientation, which allows ANGLE
to skip an extra blit from an intermediate buffer to the D3D11 swap
chain back buffer for inverting the Y axis due to the difference in
coordinate systems. Instead we do our inverting in RasterizerGLES3.
2024-07-31 00:35:52 +08:00
..
egl_manager.cpp Optimize ANGLE on D3D11 to remove an extra blit 2024-07-31 00:35:52 +08:00
egl_manager.h Optimize ANGLE on D3D11 to remove an extra blit 2024-07-31 00:35:52 +08:00
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