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This makes buttons with short texts such as "OK" or "Close" easier to click, especially on a touchscreen. This is exposed to projects via `buttons_min_width` and `buttons_min_height` theme items in AcceptDialog (and therefore ConfirmationDialog and FileDialog), with the default values being 0 to preserve compatibility with existing projects.
175 lines
5.9 KiB
C++
175 lines
5.9 KiB
C++
/**************************************************************************/
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/* editor_theme_manager.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_THEME_MANAGER_H
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#define EDITOR_THEME_MANAGER_H
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#include "editor/themes/editor_theme.h"
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#include "scene/resources/style_box_flat.h"
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class EditorThemeManager {
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static int benchmark_run;
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static inline bool outdated_cache = false;
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static inline bool outdated_cache_dirty = true;
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static String get_benchmark_key();
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enum ColorMode {
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AUTO_COLOR,
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DARK_COLOR,
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LIGHT_COLOR,
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};
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struct ThemeConfiguration {
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// Basic properties.
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String preset;
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String spacing_preset;
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Color base_color;
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Color accent_color;
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float contrast = 1.0;
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float icon_saturation = 1.0;
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// Extra properties.
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int base_spacing = 4;
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int extra_spacing = 0;
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Size2 dialogs_buttons_min_size = Size2(105, 34);
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int border_width = 0;
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int corner_radius = 3;
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bool draw_extra_borders = false;
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float relationship_line_opacity = 1.0;
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int thumb_size = 16;
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int class_icon_size = 16;
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bool increase_scrollbar_touch_area = false;
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float gizmo_handle_scale = 1.0;
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int color_picker_button_height = 28;
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float subresource_hue_tint = 0.0;
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float default_contrast = 1.0;
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// Generated properties.
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bool dark_theme = false;
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int base_margin = 4;
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int increased_margin = 4;
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int separation_margin = 4;
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int popup_margin = 12;
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int window_border_margin = 8;
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int top_bar_separation = 8;
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int forced_even_separation = 0;
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Color mono_color;
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Color dark_color_1;
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Color dark_color_2;
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Color dark_color_3;
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Color contrast_color_1;
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Color contrast_color_2;
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Color highlight_color;
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Color highlight_disabled_color;
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Color success_color;
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Color warning_color;
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Color error_color;
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Color extra_border_color_1;
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Color extra_border_color_2;
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Color font_color;
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Color font_focus_color;
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Color font_hover_color;
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Color font_pressed_color;
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Color font_hover_pressed_color;
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Color font_disabled_color;
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Color font_readonly_color;
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Color font_placeholder_color;
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Color font_outline_color;
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Color icon_normal_color;
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Color icon_focus_color;
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Color icon_hover_color;
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Color icon_pressed_color;
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Color icon_disabled_color;
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Color shadow_color;
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Color selection_color;
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Color disabled_border_color;
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Color disabled_bg_color;
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Color separator_color;
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Ref<StyleBoxFlat> base_style;
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Ref<StyleBoxEmpty> base_empty_style;
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Ref<StyleBoxFlat> button_style;
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Ref<StyleBoxFlat> button_style_disabled;
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Ref<StyleBoxFlat> button_style_focus;
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Ref<StyleBoxFlat> button_style_pressed;
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Ref<StyleBoxFlat> button_style_hover;
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Ref<StyleBoxFlat> popup_style;
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Ref<StyleBoxFlat> window_style;
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Ref<StyleBoxFlat> dialog_style;
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Ref<StyleBoxFlat> panel_container_style;
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Ref<StyleBoxFlat> content_panel_style;
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Ref<StyleBoxFlat> tree_panel_style;
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Vector2 widget_margin;
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uint32_t hash();
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uint32_t hash_fonts();
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uint32_t hash_icons();
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};
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static Ref<EditorTheme> _create_base_theme(const Ref<EditorTheme> &p_old_theme = nullptr);
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static ThemeConfiguration _create_theme_config(const Ref<EditorTheme> &p_theme);
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static void _create_shared_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config);
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static void _populate_standard_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config);
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static void _populate_editor_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config);
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static void _generate_text_editor_defaults(ThemeConfiguration &p_config);
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static void _populate_text_editor_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config);
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static void _populate_visual_shader_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config);
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static void _reset_dirty_flag();
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public:
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static Ref<EditorTheme> generate_theme(const Ref<EditorTheme> &p_old_theme = nullptr);
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static bool is_generated_theme_outdated();
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static bool is_dark_theme();
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static void initialize();
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static void finalize();
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};
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#endif // EDITOR_THEME_MANAGER_H
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