godot/scene
Thaddeus Crews 88a48d52f0
Merge pull request #98801 from zeux/my-final-form
Rewrite index optimization code for maximum efficiency
2024-11-05 18:36:13 -06:00
..
2d Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
3d Merge pull request #98571 from timothyqiu/pname-no-editor 2024-11-05 18:36:10 -06:00
animation Merge pull request #97020 from GuilhermeGSousa/fix-non-const-anim-node-process 2024-10-29 19:26:00 -05:00
audio Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
debugger Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
gui Style: Apply clang-tidy fixes (superficial) 2024-11-04 12:11:14 -06:00
main Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
resources Merge pull request #98801 from zeux/my-final-form 2024-11-05 18:36:13 -06:00
theme Merge pull request #88530 from davthedev/tree-hover-items 2024-10-21 16:39:16 -05:00
property_list_helper.cpp
property_list_helper.h
property_utils.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
property_utils.h
register_scene_types.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
register_scene_types.h
scene_string_names.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
scene_string_names.h Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
SCsub