mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
5b25457794
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes. |
||
---|---|---|
.. | ||
multiplayer_api.cpp | ||
multiplayer_api.h | ||
multiplayer_peer.cpp | ||
multiplayer_peer.h | ||
multiplayer_replicator.cpp | ||
multiplayer_replicator.h | ||
multiplayer.h | ||
rpc_manager.cpp | ||
rpc_manager.h | ||
SCsub |