godot/scene
reduz de0ca3b999 Refactor module initialization
* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00
..
2d Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
3d Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
animation Improve Tween infinite loop detection 2022-05-01 00:24:07 +02:00
audio
debugger
gui Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
main Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
multiplayer Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
resources Merge pull request #58777 from Sauermann/fix-capsulemesh-tangent 2022-05-03 08:18:48 +02:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub