mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
16 lines
1.3 KiB
XML
16 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AnimationNodeSub2" inherits="AnimationNodeSync" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Blends two animations subtractively inside of an [AnimationNodeBlendTree].
|
|
</brief_description>
|
|
<description>
|
|
A resource to add to an [AnimationNodeBlendTree]. Blends two animations subtractively based on the amount value.
|
|
This animation node is usually used for pre-calculation to cancel out any extra poses from the animation for the "add" animation source in [AnimationNodeAdd2] or [AnimationNodeAdd3].
|
|
In general, the blend value should be in the [code][0.0, 1.0][/code] range, but values outside of this range can be used for amplified or inverted animations.
|
|
[b]Note:[/b] This calculation is different from using a negative value in [AnimationNodeAdd2], since the transformation matrices do not satisfy the commutative law. [AnimationNodeSub2] multiplies the transformation matrix of the inverted animation from the left side, while negative [AnimationNodeAdd2] multiplies it from the right side.
|
|
</description>
|
|
<tutorials>
|
|
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
|
|
</tutorials>
|
|
</class>
|