godot/core/math
Juan Linietsky 9b8696d3dd Light Baker!
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-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11 10:41:03 -03:00
..
aabb.cpp Light Baker! 2014-06-11 10:41:03 -03:00
aabb.h Light Baker! 2014-06-11 10:41:03 -03:00
bezier_curve.cpp
bezier_curve.h
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp
camera_matrix.h
face3.cpp Light Baker! 2014-06-11 10:41:03 -03:00
face3.h Light Baker! 2014-06-11 10:41:03 -03:00
geometry.cpp
geometry.h
math_2d.cpp
math_2d.h
math_defs.cpp
math_defs.h
math_funcs.cpp
math_funcs.h
matrix3.cpp
matrix3.h
octree.h
plane.cpp
plane.h
quat.cpp
quat.h
quick_hull.cpp
quick_hull.h
SCsub
transform.cpp
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector3.cpp
vector3.h