godot/.github/workflows
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
..
android_builds.yml Update Android CI to use JDK 11. 2021-10-09 15:27:11 +01:00
ios_builds.yml Remove support for ARMv7 (32-bit) on iOS 2022-02-08 22:11:29 +01:00
javascript_builds.yml [CI] Refactor CI actions, use sub-actions, matrices. 2021-09-14 12:46:16 +02:00
linux_builds.yml Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
macos_builds.yml CI: Force invalidate macOS cache 2022-02-04 22:26:16 +01:00
static_checks.yml Add an XML schema for documentation 2022-02-15 00:03:31 +01:00
windows_builds.yml CI: Build test binaries with debug symbols, then strip 2021-09-22 09:31:44 +02:00