godot/modules/lightmapper_rd
reduz 141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
..
config.py New lightmapper 2020-05-10 15:59:09 -03:00
lightmapper_rd.cpp Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
lightmapper_rd.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00
lm_blendseams.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
lm_common_inc.glsl GPULightmapper: skip smoothen positions for flat triangles 2021-10-12 18:23:16 +02:00
lm_compute.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
lm_raster.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub GPULightmapper's triangles and their bounding box will be in-sync 2021-09-11 14:02:37 +02:00