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Poommetee Ketson dd6cb0b404 Fix !save_each_scene saving scenes with no filename
When save_each_scene is false, only scenes that have been saved at
least once are saved. But EditorNode tries to save scenes with no
filename too (they're never saved), so it crashes.
2017-07-26 18:57:34 +07:00
core Merge pull request #9731 from Xrayez/gdscript-completion 2017-07-25 21:05:42 +02:00
doc Merge pull request #9690 from 648trindade/classref-edit 2017-07-25 21:08:34 +02:00
drivers Fixes to glow and auto exposure, closes #9797, closes #9106 2017-07-26 00:40:32 -03:00
editor Fix !save_each_scene saving scenes with no filename 2017-07-26 18:57:34 +07:00
main Script languges are uninitialized properly now. 2017-07-22 16:11:56 -03:00
misc Added some missing icons, fixed some ui icons 2017-07-12 14:11:56 -05:00
modules Fix typo in NativeScript property getter 2017-07-25 23:03:39 +02:00
platform Make MinGW test less verbose on non-Bash shells 2017-07-25 20:44:44 +02:00
scene Fixes to glow and auto exposure, closes #9797, closes #9106 2017-07-26 00:40:32 -03:00
servers Fix crash in Space2DSW::test_body_motion() 2017-07-25 03:57:11 +02:00
thirdparty zstd: Apply upstream patch to fix UWP ARM build 2017-07-25 14:52:14 -03:00
.clang-format
.editorconfig
.gitattributes
.gitignore Add options for more human-friendly build output 2017-07-11 19:46:23 +02:00
.travis.yml make use of 2 cores in Travis CI 2017-07-21 01:01:44 +02:00
AUTHORS.md
CONTRIBUTING.md
COPYRIGHT.txt Bring back the UWP exporter 2017-07-12 16:31:48 -03:00
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py Include Git hash in the engine 2017-07-11 15:57:52 +07:00
README.md Changed badge to use HTTPS 2017-07-14 16:10:55 -04:00
SConstruct Fix building HTML5 when cmd.exe is set up for MSVC 2017-07-22 15:57:40 +02:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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