godot/modules/mono/build_scripts
Ignacio Etcheverry dd5ace219d Mono: Add mono_bcl SCons option for a custom BCL location
Makes it let's bothersome to work with builds from our
godotengine/godot-mono-builds scripts, as they write the
BCL into an output directory separate from the runtime
(which is good as two runtimes may share the same BCL).
2020-12-06 01:15:20 +01:00
..
__init__.py
api_solution_build.py
gen_cs_glue_version.py
godot_net_sdk_build.py
godot_tools_build.py
make_android_mono_config.py Mono: Fix Android build after #36311 2020-12-03 11:17:03 +01:00
mono_android_config.xml
mono_configure.py Mono: Add mono_bcl SCons option for a custom BCL location 2020-12-06 01:15:20 +01:00
mono_reg_utils.py
solution_builder.py