godot/servers/audio/effects
Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
..
audio_effect_amplify.cpp
audio_effect_amplify.h
audio_effect_chorus.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
audio_effect_chorus.h
audio_effect_compressor.cpp
audio_effect_compressor.h
audio_effect_delay.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
audio_effect_delay.h
audio_effect_distortion.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
audio_effect_distortion.h
audio_effect_eq.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
audio_effect_eq.h
audio_effect_filter.cpp AudioEffectFilter: lowercase dB property to db 2017-10-22 11:36:43 +07:00
audio_effect_filter.h
audio_effect_limiter.cpp AudioEffectLimiter: fix wrong soft_clip_ratio getter 2017-09-25 19:41:32 +07:00
audio_effect_limiter.h
audio_effect_panner.cpp
audio_effect_panner.h
audio_effect_phaser.cpp
audio_effect_phaser.h
audio_effect_pitch_shift.cpp
audio_effect_pitch_shift.h
audio_effect_reverb.cpp
audio_effect_reverb.h
audio_effect_stereo_enhance.cpp
audio_effect_stereo_enhance.h
eq.cpp
eq.h
reverb.cpp
reverb.h
SCsub