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256 lines
14 KiB
XML
256 lines
14 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TileSetAtlasSource" inherits="TileSetSource" version="4.0">
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<brief_description>
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Exposes a 2D atlas texture as a set of tiles for a [TileSet] resource.
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</brief_description>
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<description>
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An atlas is a grid of tiles laid out on a texture. Each tile in the grid must be exposed using [method create_tile]. Those tiles are then indexed using their coordinates in the grid.
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Each tile can also have a size in the grid coordinates, making it more or less cells in the atlas.
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Alternatives version of a tile can be created using [method create_alternative_tile], which are then indexed using an alternative ID. The main tile (the one in the grid), is accessed with an alternative ID equal to 0.
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Each tile alternate has a set of properties that is defined by the source's [TileSet] layers. Those properties are stored in a TileData object that can be accessed and modified using [method get_tile_data].
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As TileData properties are stored directly in the TileSetAtlasSource resource, their properties might also be set using [code]TileSetAtlasSource.set("<coords_x>:<coords_y>/<alternative_id>/<tile_data_property>")[/code].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="create_alternative_tile">
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<return type="int" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<argument index="1" name="alternative_id_override" type="int" default="-1" />
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<description>
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Creates an alternative tile for the tile at coords [code]atlas_coords[/code]. If [code]alternative_id_override[/code] is -1, give it an automatically generated unique ID, or assigns it the given ID otherwise.
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Returns the new alternative identifier, or -1 if the alternative could not be created with a provided [code]alternative_id_override[/code].
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</description>
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</method>
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<method name="create_tile">
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<return type="void" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<argument index="1" name="size" type="Vector2i" default="Vector2i(1, 1)" />
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<description>
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Creates a new tile at coords [code]atlas_coords[/code] with size [code]size[/code].
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</description>
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</method>
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<method name="get_atlas_grid_size" qualifiers="const">
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<return type="Vector2i" />
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<description>
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Returns the atlas grid size, which depends on how many tiles can fit in the texture. It thus depends on the Texture's size, the atlas [code]margins[/code] the tiles' [code]texture_region_size[/code].
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</description>
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</method>
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<method name="get_next_alternative_tile_id" qualifiers="const">
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<return type="int" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<description>
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Returns the alternative ID a following call to [method create_alternative_tile] would return.
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</description>
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</method>
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<method name="get_runtime_texture" qualifiers="const">
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<return type="Texture2D" />
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<description>
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If [member use_texture_padding] is [code]false[/code], returns [member texture]. Otherwise, returns and internal [ImageTexture] created that includes the padding.
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</description>
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</method>
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<method name="get_runtime_tile_texture_region" qualifiers="const">
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<return type="Rect2i" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<argument index="1" name="frame" type="int" />
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<description>
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Returns the region of the tile at coordinates [code]atlas_coords[/code] for frame [code]frame[/code] inside the texture returned by [method get_runtime_texture].
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[b]Note:[/b] If [member use_texture_padding] is [code]false[/code], returns the same as [method get_tile_texture_region].
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</description>
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</method>
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<method name="get_tile_animation_columns" qualifiers="const">
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<return type="int" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<description>
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Returns how many columns the tile at [code]atlas_coords[/code] has in its animation layout.
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</description>
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</method>
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<method name="get_tile_animation_frame_duration" qualifiers="const">
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<return type="float" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<argument index="1" name="frame_index" type="int" />
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<description>
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Returns the animation frame duration of frame [code]frame_index[/code] for the tile at coordinates [code]atlas_coords[/code].
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</description>
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</method>
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<method name="get_tile_animation_frames_count" qualifiers="const">
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<return type="int" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<description>
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Returns how many animation frames has the tile at coordinates [code]atlas_coords[/code].
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</description>
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</method>
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<method name="get_tile_animation_separation" qualifiers="const">
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<return type="Vector2i" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<description>
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Returns the separation (as in the atlas grid) between each frame of an animated tile at coordinates [code]atlas_coords[/code].
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</description>
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</method>
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<method name="get_tile_animation_speed" qualifiers="const">
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<return type="float" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<description>
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Returns the animation speed of the tile at coordinates [code]atlas_coords[/code].
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</description>
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</method>
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<method name="get_tile_animation_total_duration" qualifiers="const">
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<return type="float" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<description>
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Returns the sum of the sum of the frame durations of the tile at coordinates [code]atlas_coords[/code]. This value needs to be divided by the animation speed to get the actual animation loop duration.
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</description>
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</method>
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<method name="get_tile_at_coords" qualifiers="const">
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<return type="Vector2i" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<description>
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If there is a tile covering the [code]atlas_coords[/code] coordinates, returns the top-left coordinates of the tile (thus its coordinate ID). Returns [code]Vector2i(-1, -1)[/code] otherwise.
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</description>
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</method>
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<method name="get_tile_data" qualifiers="const">
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<return type="Object" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<argument index="1" name="alternative_tile" type="int" />
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<description>
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Returns the [TileData] object for the given atlas coordinates and alternative ID.
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</description>
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</method>
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<method name="get_tile_size_in_atlas" qualifiers="const">
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<return type="Vector2i" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<description>
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Returns the size of the tile (in the grid coordinates system) at coordinates [code]atlas_coords[/code].
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</description>
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</method>
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<method name="get_tile_texture_region" qualifiers="const">
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<return type="Rect2i" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<argument index="1" name="frame" type="int" default="0" />
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<description>
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Returns a tile's texture region in the atlas texture. For animated tiles, a [code]frame[/code] argument might be provided for the different frames of the animation.
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</description>
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</method>
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<method name="get_tiles_to_be_removed_on_change">
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<return type="PackedVector2Array" />
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<argument index="0" name="texture" type="Texture2D" />
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<argument index="1" name="margins" type="Vector2i" />
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<argument index="2" name="separation" type="Vector2i" />
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<argument index="3" name="texture_region_size" type="Vector2i" />
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<description>
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Returns an array of tiles coordinates ID that will be automatically removed when modifying one or several of those properties: [code]texture[/code], [code]margins[/code], [code]separation[/code] or [code]texture_region_size[/code]. This can be used to undo changes that would have caused tiles data loss.
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</description>
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</method>
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<method name="has_room_for_tile" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<argument index="1" name="size" type="Vector2i" />
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<argument index="2" name="animation_columns" type="int" />
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<argument index="3" name="animation_separation" type="Vector2i" />
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<argument index="4" name="frames_count" type="int" />
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<argument index="5" name="ignored_tile" type="Vector2i" default="Vector2i(-1, -1)" />
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<description>
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Returns whether there is enough room in an atlas to create/modify a tile with the given properties. If [code]ignored_tile[/code] is provided, act as is the given tile was not present in the atlas. This may be used when you want to modify a tile's properties.
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</description>
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</method>
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<method name="move_tile_in_atlas">
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<return type="void" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<argument index="1" name="new_atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" />
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<argument index="2" name="new_size" type="Vector2i" default="Vector2i(-1, -1)" />
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<description>
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Move the tile and its alternatives at the [code]atlas_coords[/code] coordinates to the [code]new_atlas_coords[/code] coordinates with the [code]new_size[/code] size. This functions will fail if a tile is already present in the given area.
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If [code]new_atlas_coords[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's coordinates. If [code]new_size[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's size.
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To avoid an error, first check if a move is possible using [method has_room_for_tile].
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</description>
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</method>
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<method name="remove_alternative_tile">
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<return type="void" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<argument index="1" name="alternative_tile" type="int" />
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<description>
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Remove a tile's alternative with alternative ID [code]alternative_tile[/code].
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Calling this function with [code]alternative_tile[/code] equals to 0 will fail, as the base tile alternative cannot be removed.
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</description>
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</method>
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<method name="remove_tile">
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<return type="void" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<description>
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Remove a tile and its alternative at coordinates [code]atlas_coords[/code].
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</description>
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</method>
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<method name="set_alternative_tile_id">
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<return type="void" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<argument index="1" name="alternative_tile" type="int" />
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<argument index="2" name="new_id" type="int" />
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<description>
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Change a tile's alternative ID from [code]alternative_tile[/code] to [code]new_id[/code].
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Calling this function with [code]alternative_id[/code] equals to 0 will fail, as the base tile alternative cannot be moved.
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</description>
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</method>
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<method name="set_tile_animation_columns">
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<return type="void" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<argument index="1" name="frame_columns" type="int" />
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<description>
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Sets the number of columns in the animation layout of the tile at coordinates [code]atlas_coords[/code]. If set to 0, then the different frames of the animation are laid out as a single horizontal line in the atlas.
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</description>
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</method>
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<method name="set_tile_animation_frame_duration">
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<return type="void" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<argument index="1" name="frame_index" type="int" />
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<argument index="2" name="duration" type="float" />
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<description>
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Sets the animation frame duration of frame [code]frame_index[/code] for the tile at coordinates [code]atlas_coords[/code].
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</description>
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</method>
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<method name="set_tile_animation_frames_count">
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<return type="void" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<argument index="1" name="frames_count" type="int" />
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<description>
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Sets how many animation frames the tile at coordinates [code]atlas_coords[/code] has.
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</description>
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</method>
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<method name="set_tile_animation_separation">
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<return type="void" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<argument index="1" name="separation" type="Vector2i" />
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<description>
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Sets the margin (in grid tiles) between each tile in the animation layout of the tile at coordinates [code]atlas_coords[/code] has.
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</description>
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</method>
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<method name="set_tile_animation_speed">
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<return type="void" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<argument index="1" name="speed" type="float" />
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<description>
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Sets the animation speed of the tile at coordinates [code]atlas_coords[/code] has.
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</description>
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</method>
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</methods>
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<members>
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<member name="margins" type="Vector2i" setter="set_margins" getter="get_margins" default="Vector2i(0, 0)">
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Margins, in pixels, to offset the origin of the grid in the texture.
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</member>
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<member name="separation" type="Vector2i" setter="set_separation" getter="get_separation" default="Vector2i(0, 0)">
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Separation, in pixels, between each tile texture region of the grid.
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</member>
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<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
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The atlas texture.
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</member>
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<member name="texture_region_size" type="Vector2i" setter="set_texture_region_size" getter="get_texture_region_size" default="Vector2i(16, 16)">
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The base tile size in the texture (in pixel). This size must be bigger than the TileSet's [code]tile_size[/code] value.
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</member>
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<member name="use_texture_padding" type="bool" setter="set_use_texture_padding" getter="get_use_texture_padding" default="true">
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If [code]true[/code], generates an internal texture with an additional one pixel padding around each tile. Texture padding avoids a common artifact where lines appear between tiles.
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Disabling this setting might lead a small performance improvement, as generating the internal texture requires both memory and processing time when the TileSetAtlasSource resource is modified.
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</member>
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</members>
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</class>
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