Go to file
2019-07-08 18:07:20 +02:00
.github Move CODEOWNERS and ISSUE_TEMPLATE.md to .github folder 2019-06-27 17:22:48 +02:00
core Merge pull request #30282 from neikeq/editor_in_cs_equals_win 2019-07-05 10:29:19 +02:00
doc Document constants in Transform/Transform2D 2019-07-04 23:51:51 -04:00
drivers Prevent GLES2 bool uniforms from having a precision type set. 2019-07-05 01:00:02 +02:00
editor Merge pull request #30282 from neikeq/editor_in_cs_equals_win 2019-07-05 10:29:19 +02:00
main Revert "Add godot version in backtrace message" 2019-07-01 13:58:57 +02:00
misc Deprecate armv6 support for Android 2019-06-19 12:05:58 -07:00
modules C#: Fix some crashes during assemblies reloading 2019-07-08 18:07:20 +02:00
platform Merge pull request #24086 from RandomShaper/bundle-pck-to-executable 2019-07-05 10:28:29 +02:00
scene Show icons for code completion options 2019-07-05 09:25:50 +08:00
servers Merge pull request #30318 from bojidar-bg/28501-ysort-modulate 2019-07-05 09:41:11 +02:00
thirdparty Godot addition to wslay, fixes MSVC build 2019-07-04 15:03:04 +02:00
.appveyor.yml AppVeyor: Skip saving cache on non-master branches 2019-07-02 18:30:27 +02:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Include SConstruct in .editorconfig 2019-05-26 18:49:55 +02:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Add Android Studio support. 2019-05-29 16:57:52 -07:00
.mailmap Update AUTHORS and DONORS list 2019-03-05 11:21:52 +01:00
.travis.yml Use GCC 9 in travis. 2019-07-02 13:28:48 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2019-07-02 08:37:32 +02:00
CHANGELOG.md Bump version to 3.1-stable \o/ 2019-03-13 17:16:00 +01:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
CONTRIBUTING.md Minor English fix 2019-04-06 18:45:02 -04:00
COPYRIGHT.txt Remove libwebsocket. No longer used, yay! 2019-07-04 15:03:04 +02:00
DONORS.md Update AUTHORS and DONORS list 2019-07-02 08:37:32 +02:00
gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LICENSE.txt Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
methods.py SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md Replace 3.0 screenshot by new one from TPS demo 2019-04-08 14:07:13 +02:00
SConstruct Remove libwebsocket. No longer used, yay! 2019-07-04 15:03:04 +02:00
version.py Print engine version to stdout when starting Godot 2019-05-28 11:19:21 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge