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dd063d1725
godot
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core
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math
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Aaron Franke
88f5b0d563
Check if the axis is zero / vectors are colinear in Vector3 slerp
2022-08-04 14:32:54 -05:00
..
a_star.cpp
a_star.h
aabb.cpp
aabb.h
audio_frame.h
basis.cpp
basis.h
bvh_abb.h
bvh_cull.inc
bvh_debug.inc
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc
bvh_refit.inc
bvh_split.inc
bvh_structs.inc
bvh_tree.h
bvh.h
color_names.inc
color.cpp
color.h
Color: Fix resetting alpha when setting H/S/V separately
2022-07-26 15:43:49 +02:00
convex_hull.cpp
convex_hull.h
delaunay_2d.h
delaunay_3d.h
disjoint_set.h
dynamic_bvh.cpp
dynamic_bvh.h
expression.cpp
expression.h
face3.cpp
face3.h
geometry_2d.cpp
geometry_2d.h
geometry_3d.cpp
geometry_3d.h
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h
plane.cpp
plane.h
projection.cpp
projection.h
quaternion.cpp
Make
spherical_cubic_interpolate()
more stable
2022-07-29 17:39:22 +09:00
quaternion.h
rename and unify notation for spherical interpolation
2022-07-27 23:22:50 +09:00
quick_hull.cpp
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h
rect2i.cpp
rect2i.h
SCsub
static_raycaster.cpp
static_raycaster.h
transform_2d.cpp
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-02 23:38:14 +02:00
transform_2d.h
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-02 23:38:14 +02:00
transform_3d.cpp
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-02 23:38:14 +02:00
transform_3d.h
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-02 23:38:14 +02:00
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
vector2i.cpp
vector2i.h
vector3.cpp
vector3.h
Check if the axis is zero / vectors are colinear in Vector3 slerp
2022-08-04 14:32:54 -05:00
vector3i.cpp
vector3i.h
vector4.cpp
Fix
Vector4::min_axis_index
for equal components
2022-08-01 04:50:17 +02:00
vector4.h
Add some missing Vector4 methods
2022-07-26 02:35:42 +02:00
vector4i.cpp
Fix
Vector4::min_axis_index
for equal components
2022-08-01 04:50:17 +02:00
vector4i.h