godot/modules/mono/editor
Ignacio Etcheverry dcf1dc4fe0 C#: Support for building with the dotnet CLI
By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget
package, we can build projects targeting .NET Framework with the dotnet CLI.
By referencing this package we also don't need to install Mono on Linux/macOS
or .NET Framework on Windows, as the assemblies are taken from the package.
2020-05-11 08:17:37 +02:00
..
GodotTools C#: Support for building with the dotnet CLI 2020-05-11 08:17:37 +02:00
bindings_generator.cpp C#/Mono: Check assembly version when loading 2020-05-09 20:54:16 +02:00
bindings_generator.h Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2020-05-10 13:12:16 +02:00
code_completion.cpp C#: Rewrite GodotTools messaging protocol 2020-05-09 21:49:40 +02:00
code_completion.h C#: Rewrite GodotTools messaging protocol 2020-05-09 21:49:40 +02:00
csharp_project.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
csharp_project.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_internal_calls.cpp C#: Rewrite GodotTools messaging protocol 2020-05-09 21:49:40 +02:00
editor_internal_calls.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_export.cpp C#/Mono: Check assembly version when loading 2020-05-09 20:54:16 +02:00
godotsharp_export.h Mono/C#: Allow debugging exported games 2020-04-22 16:44:03 +02:00
script_class_parser.cpp Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2020-05-10 13:13:54 +02:00
script_class_parser.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00