godot/scene
Juan Linietsky dcb95ec147 removed duplicated functions in class hierarchy that were bound more than once
added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
..
2d removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
3d removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
animation removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
audio Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
gui removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
io rename String.extension() -> String.get_extension() / String.basename() -> String.get_basename() 2017-01-14 00:51:09 -03:00
main removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
resources removed duplicated functions in class hierarchy that were bound more than once 2017-01-14 11:10:42 -03:00
register_scene_types.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
scene_string_names.h Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00