godot/modules/gltf
2024-02-15 15:59:50 +03:00
..
doc_classes Documentation: Add support for deprecated/experimental messages 2024-02-15 15:59:50 +03:00
editor Merge pull request #85519 from mxaddict/blender-rpc-server 2024-01-29 13:16:22 +01:00
extensions Fix exporting trigger shapes in GLTF 2024-02-11 04:37:54 -06:00
structures Merge pull request #83231 from aaronfranke/gltf-transform 2024-02-09 18:09:05 +01:00
config.py
gltf_defines.h
gltf_document.cpp Merge pull request #87371 from AThousandShips/size_err_check 2024-02-09 18:09:11 +01:00
gltf_document.h Fix crash when importing a GLTF file with a skeleton as the root 2024-02-04 02:48:16 -06:00
gltf_state.cpp Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
gltf_state.h Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
gltf_template_convert.h
README.md
register_types.cpp Update blender_path behavior to require exact path to executable instead of trying to guess it 2024-01-27 00:41:53 +08:00
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.