godot/servers
Marcel Admiraal 7eb0fcdb1a Remove elements from monitored_bodies and monitored_areas as they are
processed before calling the callback, instead of after they have all
been processed, because the callbacks may readd them.
2020-07-04 10:17:57 +01:00
..
audio
camera
physics_2d Remove elements from monitored_bodies and monitored_areas as they are 2020-07-04 10:17:57 +01:00
physics_3d Remove elements from monitored_bodies and monitored_areas as they are 2020-07-04 10:17:57 +01:00
rendering
xr
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server.cpp [macOS] Implement seamless display scaling. 2020-07-04 10:36:33 +03:00
display_server.h [macOS] Implement seamless display scaling. 2020-07-04 10:36:33 +03:00
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d.cpp Merge pull request #37350 from aaronfranke/force-impulse 2020-07-02 18:39:16 +02:00
physics_server_2d.h Merge pull request #37350 from aaronfranke/force-impulse 2020-07-02 18:39:16 +02:00
physics_server_3d.cpp Merge pull request #37350 from aaronfranke/force-impulse 2020-07-02 18:39:16 +02:00
physics_server_3d.h Merge pull request #37350 from aaronfranke/force-impulse 2020-07-02 18:39:16 +02:00
register_server_types.cpp
register_server_types.h
rendering_server.cpp
rendering_server.h
SCsub
server_wrap_mt_common.h
xr_server.cpp
xr_server.h